Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get up to 5 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 2.50 euro.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
Across the world, whispers of ancient powers rise from crowded cities to forgotten ruins. A trail of secrets winds across continents, drawing you into a mystery where every clue reveals greater dangers. What begins as investigation will become a journey into the heart of darkness itself. Where the fate of more than just your lives hang in the balance.
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This is a campaign set in 1925, where players answer the call of their good friend Jackson Elias, a true crime writer who specializes in uncovering cults. This globetrotting campaign starts in New York and is set to go all over the world (In game, exclusively).
If you are interested in joining this campaign, shoot me a message here or on Discord (@ligning)
| System | Call of Cthulhu 7e edition |
|---|---|
| Level | N/A |
| Registered Players | 4 (Max 4 Players) |
"We cannot stay here long."
Bruldenthar speaks to you amidst the twenty exhausted souls you rescued from a cultist monestary hidden in the hills. The refugees are huddled under frayed blankets in a rocky depression.
"Teresiel, Rhundorth, Deseyna—the rest of the Mirabar delegation. They are still underground."
The dwarf points back in the direction of the monestary. His dusty hand shows untended scratches.
"While we catch our breath. They suffer."
A sudden single crack of thunder splits the clear sky overhead. The sound rolls across the hills like a drumbeat, and you feel a strange static charge in the air. Several of the freed captives flinch, someone starts sobbing.
Bruldenthar barely responds, his jaw is set.
"Our valley falls apart." His dwarvish accent thickens with passion. "Floods wherre there should be drought. Bandits rroam on every road. Monsters crrawl from depts. And those cursed cultists—" he spits the last word like it's poison "—they'rre at the heart. Whatever they do deep down, they brreak something fundamental."
He meets your eyes with frosty determination.
"My people are still prisoners. The valley bleeds more each day. What are we going to do?"
The cults' masks slide off. They are done conspiring in shadow and are setting out to make the Dessarin Valley kneel to them.
Reserve your spot at this weeks PRINCES OF THE APOCALYPSE hop on hop off campaign if your character is capable of stopping them.
| System | D&D 5e |
|---|---|
| Level | 7 |
| Registered Players | 6 (Max 6 Players) |
Closed campaign for call of Cthulhu, session 26, Intrested in joining or do you have quesions?
feel free to message me on our discord:
https://discord.com/channels/697040809102409810/761584427473043457
| System | Call of Cthulhu 7e edition |
|---|---|
| Level | - |
| Registered Players | 5 (Max 5 Players) |