Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
Closed campaign for call of Cthulhu, session 22.
Intrested in joining or do you have quesions?
feel free to message me on our discord:
https://discord.com/channels/697040809102409810/761584427473043457
System | Call of Cthulhu 7e edition |
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Level | - |
Registered Players | 5 (Max 5 Players) |
On your way to Baldur's Gate your ship was caught off guard by a severe storm.
Luckily you landed in the harbour of a friendly looking Island.
But things do not appear to be as friendly as it seems. People are looking at you suspiciously.
There are signs of terror and death in the air.
But nobody wants to answer your questions...
Come and join!
Note: People that are familiar with my tables will recognise my massive table with lots of scenery.
Want to see more? look here: https://www.youtube.com/watch?v=NVzJejtUMNc
System | D&D 5e |
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Level | 3 |
Registered Players | 4 (Max 4 Players) |
You and your four other companions are members of the village guard. Because of you and your mates the village of Zonni has been safer. You have been called by your superior, the chief of the guard. He tells you that the group of criminals (Berlin, Demelza, Grundor, Higor and Shezus) you captured last week and you deserted on a cursed island to die have escaped. Your goal is to capture the escaped criminals, but be careful, they might be stronger than they were last week.
System | D&D 5e |
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Level | 3 |
Registered Players | 3 (Max 5 Players) |
Welcome to The Crimson Gauntlet, a relentless battle-packed arena where only the strongest survive. Thrown into the depths of a blood-soaked coliseum, you must face wave after wave of brutal challenges—from monstrous beasts to elite warriors, cunning traps, and maybe even the people you came in here with. The only way out? Fight your way to the top.
Will you emerge victorious, earning glory and freedom, or fall as another forgotten warrior in the arena sands? Sharpen your blades, prepare your spells, and brace for the fight of your life. No rest, no mercy—just combat.
What you can expect:
Roleplay - 2/10
Exploration - 1/10
Combat - 9/10
Puzzle solving - 4/10
Disclaimer: This will be a combat heavy one shot and at the beginning of the session it will be discussed if you want to go in this arena as allies and fight together, or if you are aiming for 1 winner and you decide to fight each other. I just want it to be a fun and entertaining evening for everyone, but character death is a possibility. So be prepared.
The following is applied for the oneshot:
• This is an adventure for Level 7 characters
• When making your own characters please use Average HP and point buy or standard array for your stats.
• Please use 2014 content/ legacy content to create your character, Tasha's lineages and optional class features etc. are allowed.
• Unearthed Arcana, Homebrew and 2024 content is not allowed.
• You get acces to starting equipment and 2 uncommon magical items, 1 rare magic item and 3 consumables (potions/spells).
• If you have any questions please message me ahead of time here or on Discord [SkyeistheLimit#7998]
System | D&D 5e |
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Level | 7 |
Registered Players | 5 (Max 5 Players) |
Continuation of the closed Strixhaven campaign.
System | D&D 5e |
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Level | 7 |
Registered Players | 5 (Max 5 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
This is a hop-on hop-off campaign. Meaning that every time we play it can be a different party furthering the story. It's on a first come, first serve basis. Therefore I cannot promise anyone a seat on the table.
I will anounce after every session when the next table will be scheduled.
Any information of the campaign so far can be found here: https://wbtwl.burnacid.com/
You have been to the carnaval before as a young child. You have lost something the last time you visted. What that is, is randomly decided the first time you play (or by contacting me on discord). You have come to the carnaval again and end up into this adventure (depending on how far we are ofcourse)
Rules for making your character:
System | D&D 5e |
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Level | 7 |
Registered Players | 5 (Max 5 Players) |