Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get up to 5 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
When the members of The Red Drakes adventuring party go missing with precious cargo, it's up to you, the adventurers, to find them before a blizzard hits. Can you survive the grisly revelations waiting for you in the remote peaks of Frostfall Pass?
Character creation rules:
System | D&D 5e |
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Level | 5 |
Registered Players | 5 (Max 5 Players) |
Beyond the western mountains, the orcs generally kept to themselves. Over the years they built their civilization. They enriched themselves through magic and music, and followed a doctrine of peace and acceptance that was empowered by the dangerous mountain range on one side and the swirling seas on the other.
Their quiet society was shattered when a djinni named Hasteth was summoned by their elder mages. Hasteth was a creature of pure evil and perverted the wishes that it granted. In time, the orcs were able to trap the djinni within an enchanted ceramic jar called the Annihilation Hold, but not before their entire way of life was torn asunder. Many centuries have gone by and the orcs are scattered to the wind, with few recalling their proud nation.
Today, bards and scholars argue tirelessly about the legend of the lost nation of the orcs, and the tale of Hasteth and the Annihilation Hold has passed into myth. In truth, the jar was entombed inside a hidden complex and is said to be guarded by the unyielding spirits of the brave orcs that swore an oath to keep the vile djinni locked away for eternity. These orcs, known as the Order of the Eternal Oath, have fended off countless devil attacks, tomb robbers, and would-be plunderers over the centuries.
I'm trying to test out 2024 content. Together with you as a player! This one-shot will therefore be more on the combat side then roleplay side. Let's see what the 2024 rules bring us. Note that I've ran this story at GameForce before. But that has been a long time ago.
System | D&D 5e |
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Level | 12 |
Registered Players | 3 (Max 5 Players) |
In the Rustwater Gulch, prospectors have gone missing in an abandoned etherium mine. The Gilded Spur Company hires the party to investigate, recover any valuable etherium, and determine what haunts the tunnels. Inside, they find miners’ spirits bound by a greedy prospector’s ghost, discover a hidden etherium cache, and face off against cave critters and restless undead before reclaiming the mine for the Guild.
- All official content is allowed (if you use 2024 rules please be up to date with those rules)
- No homebrew
- No Unearth Arcana
- For ability score use Standard Array or Point Buy
- Custom Lineage / Races etc from Tasha's are allowed
- Please use fixed HP when creating a character
- For this one shot guns are allowed as we are playing in a wild west setting
System | D&D 5e |
---|---|
Level | 3 |
Registered Players | 3 (Max 5 Players) |