Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
the curse of strahd campaign at gameforce eindhoven
System | D&D 5e |
---|---|
Level | ? |
Registered Players | 6 (Max 6 Players) |
You have heard rumors of a legendary pirate named Captain Flint who buried a vast treasure on a remote island. They set out to find the island and uncover the treasure, but they soon discover that they are not the only ones searching for it.
- lvl 5
- point buy / standard array
- average HP
- You can use starting equipment only
- No Homebrew. All content from the books is allowed
System | D&D 5e |
---|---|
Level | 5 |
Registered Players | 5 (Max 5 Players) |
Phandalin is a mining town that has seen a lot of trouble in its past. History seems to repeat itself, since a lot of problems are (re-)emerging. You and your adventuring group, who were looking for new adventures and people to help, have decided that helping out Phandalin is the next step in your adventure. Perhaps you can figure out why all of a sudden Phandalin and the surrounding regions are getting such problems.
This campaign is the third session of the campaign which combines the two starter sets of Lost mines of phandelver + Dragon of Icespire Peak. So it is ideal for new and beginner players. More experienced players can join the table, but preferably only if there are no other seats at other tables.
recap (spoilers):
After clearing out the cave, the adventuring group headed back to Phandelin. There they encountered some redbrands on their way to collect some "Apple tax" from the retired half-elf adventurer that was with them. Shorty after, they met up with another adventuring group and together they trailed the redbrands. They ambushed the redbrands at the apple orchard. The redbrands did their "redbrand shuffle" to dodge some of the attack, but with the help of the retired adventured, they managed to capture 1 redbrand (and kill the rest). After some interrogation, they knew where the location of the redbrand hideout was. They also learned that their leader goes by the name of "GlassStaff".
While getting some healing potions from the local herbalist for the upcoming fight, they noticed a manticore that was waiting outside the building of the herbalist, looking to steal what was inside. After killing it, it was revealed that the manticore came here because it fled its original place due to the white dragon moving in nearby.
Now with some more healing potions, the adventuring party went to a ruined manor. One of them turned into a rat to sneak and look around. In his rat form, he spotted a secret entrance. After entering in there, some of the adventuring party weren't as stealthy, and alerted some of the guards. After some fighting, everyone survived. But Sildar (the mercenary hired by the Dwarf they are still looking for) got knocked unconscious.
end recap
For character creation: If you want me to create a character for you, then send me the race/class and a (small) background story and I will create a character based on that description. If you want to make your own character, use the rules below:
-All official content is allowed (including Tasha's).
-No homebrew allowed.
-For the stats you can use either point buy or the standard array.
- Besides the default standard gear, Your character can take either 1 (non-magical) adventuring gear (you can find a list of what you can pick from here: http://dnd5e.wikidot.com/adventuring-gear#toc1 ), or 1x the material components of a spell which cost money, with them.
System | D&D 5e |
---|---|
Level | 2 |
Registered Players | 6 (Max 6 Players) |
Come one, come all, for it is time to truly test your mettle, for there is a dangerous and exiting world to explore beyond the doors of your hovels!
This table will be an introductory session to the system of Dungeon Crawl Classics, a combination of old-skool feel and new-school funk, far more deadly and dangerous than most, but that makes the victories all the more sweet.
This session will be an introduction into the system, exploring the system and character creation (pre-generated characters will also be provided for players!)
So to recap, all that you'd need will be here, now below will be a short description of the Sailors on the Starless Sea:
"Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.
But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?
An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!"
System | Dungeon Crawl Classics |
---|---|
Registered Players | 4 (Max 4 Players) |
Months in the making, after defeating evil smugelers, vampires, archfeys, aliens, mindflayers, mommies, more vampires, dragons, a funghi beholder, and more; the Ghost Kids finally earned the dream of a party of adventurers... they get to build their new home! And, oh boy, they are going big. With the big favour of an archfey and another one from the Council of Saltmarsh, plus tons of other resources, the Ghost Kids are finally starting the construction of their HQ.
-This session will be only for people who already have characters in the Ghost Kids siblinghood.
-This session will be NOT like a normal one, with no quest or climax. It will be mostly planning logistics, hopefully in character, about making a stronghold from scratch, so be prepare to nerd out for 4 hours cruchy numbers in a Google Sheet based on 2 official books and 1 third party creator's master piece.
-We ask you to bring ideas, and especially to read mechanics from the Dungeon Master's Guide, Xanathar's Guide to Everything, and if possible Strongholds and Followers; so we can all add to the concept.
-I strongly suggest that you throw some ideas in the Ghost Kids thread in the Dungeon and Dragons subchannel in the Gameforce Discord before coming in.
-And for last, be prepare to be flexible to change your ideas and reach compromises with the other people at the table. This is a project we all form part of, including members that were not able to join the table tonight.
System | D&D 5e |
---|---|
Level | 4 |
Registered Players | 3 (Max 4 Players) |
You and your future party members have each gotten a letter from Vasil Talistrome, a human sage who lives in Baldur's gate. In the letter he describes that a powerful item has been taken from him by a friend, although he thinks this isn't something he did while being in control of himself. He asks you to meet him at his mansion for more information and help him retrieve this artifact back. Of course, there will be a reward if successful.
Will you accept this mission and help Vasil?
This game will be run in 5e D&D and is beginner - intermediate level for players. There will be roleplay and battle.
I’m still new to DM’ing at gameforce towards other people, so if I make mistakes, you can call me out on it.
This is also a story from the new book, "Keys from the golden vault", and so this will be a try-out to find out how well written it is!
Feel free to create your own Player Character using the guideline below:
- The characters are level 3
- All the official content is fair use
- Stats will be standard array/ point buy.
- Homebrew or UA content is not allowed
Hope to see you at the table! - Stefan (Stearen)
P.S If you got any questions or remarks, feel free to message me on discord! (Stearen#4444)
System | D&D 5e |
---|---|
Level | 3 |
Registered Players | 5 (Max 5 Players) |