Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get up to 5 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
This is a hop-on hop-off campaign. Meaning that every time we play it can be a different party furthering the story. It's on a first come, first serve basis. Therefore I cannot promise anyone a seat on the table.
I will anounce after every session when the next table will be scheduled.
Any information of the campaign so far can be found here: https://wbtwl.burnacid.com/
You have been to the carnaval before as a young child. You have lost something the last time you visted. What that is, is randomly decided the first time you play (or by contacting me on discord). You have come to the carnaval again and end up into this adventure (depending on how far we are ofcourse)
Rules for making your character:
System | D&D 5e |
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Level | 8 |
Registered Players | 5 (Max 5 Players) |
The nights had been getting darker and darker lately, but when the days stopped being light, the guildmaster of your hometown has tasked you with going into the underground and finding a way to relight the "fire" that once shone upon your land.
System | D&D 5e |
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Level | 4 |
Registered Players | 5 (Max 5 Players) |
The four of you have been pushed forward by your faction to take on this covert operation initiated by O-12's Bureau Noir. O-12 is the military police whose task is to hold the interstellar peace as well as to hammer down on any rogue factions such as pirates, crazed scientists and other no-gooders. Every now and then they "borrow" operatives from other factions as liasions to work together to promote the unity between factions as well as to make sure no faction can swing the results into their own benefits... too much anyway.
Unaware of the exact nature of the assignment, you prepare yourself with your best equipment available to you. For some of you that means your biggest gun, your sharpest katana, your trusty robot companion or your best hacking tools. However, each faction also has its own best interests at heart and while you will be given an overarching mission to complete by Bureau Noir, each faction may wish to meddle with it in its own way by giving any or each of you their own mission to complete. Just make sure the others don't catch you or the repercussions may be very severe.
Corvus Belli's Infinity universe is originally created for a high stakes, fast paced and interactive skirmish wargame. Due to the vast success of the miniature game the brand decided to expand into the TTRPG world and, with help of Modiphius and the 2d20 system, created the Inifnity Roleplaying Game.
Are you ready to heed the summons of Bureau Noir and work with your fellow operatives in this unlikely alliance?
System | Infinity |
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Level | N/A |
Registered Players | 4 (Max 4 Players) |