Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
Hello and welcome to tyranny of dragons hop on/off campaign.
you are a group of ragtag adventurers wanting to go up in life.
As you first discovered the town of greenest in chaos and under siege, you rush in to give a helping hand.
Setting out on a request from Governor Nighthill, you rush to save more of the civilian’s ho are hiding from the raiders. In all your hurry you and your group fall in a hastily set up ambush. But with some swift actions you take care of them. The boost to your confidence comes at a price thoo, as you dive head first in a hoard of cobolts and cultist. Trying to inch your way closer to the chapel, you are forced to retreat or face dire consequence. Fleeing from your pursuers you stubble upon some small shack’s, and diced to hide in them and make a plan. Renewed with energy and a plan you set out for round 2#. Setting up your trap and sending some of your teammates a head to scout, you get ready. With some smart thinking you take care of the guard and make your way to backdoor of the chapel. Your inspiring word you bolster the civilians to move right before the raiders break down the main door. You guide everyone back to the keep. And as you enter the stone walls you can finally take your first breath of rest. Governor Nighthill thanks you from the bottom of his hard for all the help you have given the town of Greenest and hands you the 2e half of your reward.
but as easy as your rest come’s it gets rips away from you as on the other side of the keep you start to hear some commotion.
character creation rules
make a lvl 2 AND a lvl 3 charecter as you can lvl up in the session.
(if you are in dndbeyond plan what you want to do next and we can add it later)
message me on discord (Bavalon) for a link to the dndbeyond campaign page for easy character creation.
System | D&D 5e |
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Level | 2 |
Registered Players | 5 (Max 5 Players) |
This winter solstice, the elite of the sprawling city of Baldur’s Gate are throwing a soiree at the gleaming trade spire, Platomi Nakaza. Sure, dark forces are in motion, but aren’t they always? As a weary adventurer returning from the wilds, you’re just looking forward to an evening of posh nibbles, corporate luxury and chitchat. What could go wrong?
Welcome to the party, pal.
Disclaimer: Any resemblance to 80’s or 90’s action movies or the exploits of fictional New York cops is purely coincidental. Any characters or events which seem familiar, are definitely not borrowed from anything. No way. The DM is not a common thief. The DM is an exceptional thief, and you should be more polite.
-All official content is allowed.
-No homebrew allowed.
-For stats you may use standard array or point buy.
-If you have any question, do not hesitate to PMing me here or in Discord (username Siglim)
System | D&D 5e |
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Level | 3 |
Registered Players | 4 (Max 5 Players) |
“Captain’s log, Stardate 47515.4: We are in the remote Elicona sector, investigating the disappearance of the U.S.S. Alcubierre. After three days in this unpopulated region of space, we found a promising lead. Hours ago, long-range sensors detected a vessel and the presence of subspace interference. The ship is several parsecs outside Federation territory. The Alcubierre was on special assignment, testing new engine systems designed to exceed warp 5 without damaging subspace. I can only surmise that something went terribly wrong with the experiments.”
This star trek adventure is from the starter set. Basic rules are explained at the start (will take about 5 minutes). Star Trek adventures uses a 2d20 system, so your standard D&D dice set should suffice.
We will be going through the first mission of the starter set. If there is enough interest, this can be turned into a mini-campaign where we will do the other 2 missions as well.
- Character sheets will be provided from the starter set box
- If you have some star trek ships/miniatures or other accessories, feel fee to take them with you.
System | Star Trek Adventures |
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Registered Players | 5 (Max 5 Players) |
Hello adventurer, and welcome to the world of Quest. You wil be playing a born and raised guildmember in the city Lilypad. You are tasked to get the weekly fish from the fishmarket, and to asked around if there are any people missing, by the guildmaster. Uuuuuh getting fish and ask about missing people at the same time? Yes, thats your start.
Quest is a 1d20 system. With a yes you can attitude and a simple combat system.
I will bring pre made characters to choose from.
It's my first time gming Quest, so be my first XD. For questions message Hopper at discord
System | Quest |
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Registered Players | 4 (Max 4 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
System | D&D 5e |
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Level | 5 |
Registered Players | 5 (Max 5 Players) |