Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
“For two days you have wandered, and now you have arrived at your destination. A grassy hill towers before you. On its crest rests a ruined fortress – the Castle of the Robber Knight. The warmth of the inn’s fire in the village seems distant now, but you all remember the old woman’s words. Long ago, a wicked robber knight named Rothgar Wolfsbane plagued this area, pillaging and plundering wherever he could. He fought against everyone – humans, dwarves, and elves – but it was the orcs who eventually brought about his downfall. An orc clan marched on Wolfsbane’s castle and stormed it. Many lives were lost that day, but in the end Wolfsbane fell and his castle was ravaged by flames. Brave fortune hunters have felt compelled to explore the robber knight’s castle in search of ancient treasures, but none have ever returned. Will you be the first?”
Dragonbane uses a skill-based D20 system that is very easy for new players to learn. Each skill is rated from 1 to 18, and the player needs to roll equal to or lower than the skill level to succeed. That’s right – in this game you want to roll low. Rolling a natural 1 is called rolling a dragon, and triggers powerful special effects.
Combat uses rounds and initiative cards, with actions and movement each turn. There are rules for melee and ranged combat, dodging, parrying, and special attacks. The magic system is divided into schools like Animism, Elementalism, and Mentalism.
This is beginner friendly (and is not D&D)!
System | Dragonbane |
---|---|
Registered Players | 4 (Max 4 Players) |
The City of Enivaluna had been a free hub for sharing knowledge for centuries. Full libraries filled with books on any topic imaginable.This unfortunately drew the attention of of foreign attackers. Claiming this knowledge for themselves would ensure their hold on the continent.
What they didn't expect though was that a lot of the books were either stolen or burned before their invasion started.
After a 100 years the invaders still hold the city of Enivaluna. However they didn't get hold on the rest of the continent.
Joining together in an attempt of reclaiming the city several of the outlander armies still remaining have joined the ranks of the elves.
You are part of the Siege of Enivaluna. Whatever your motives are it will certainty be a battle of a lifetime.
- Level 6
- All official allowed
- Standard array or point buy. Everyone may pick a free feature
- "Regular" armor allowed. You're free to pick up to plate armor.
- Any questions ideas or suggestions please don't hesitate to ask.
System | D&D 5e |
---|---|
Level | 6 |
Registered Players | 6 (Max 6 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
This is a hop-on hop-off campaign. Meaning that every time we play it can be a different party furthering the story. It's on a first come, first serve basis. Therefore I cannot promise anyone a seat on the table.
I will anounce after every session when the next table will be scheduled.
Any information of the campaign so far can be found here: https://wbtwl.burnacid.com/
You have been to the carnaval before as a young child. You have lost something the last time you visted. What that is, is randomly decided the first time you play (or by contacting me on discord). You have come to the carnaval again and end up into this adventure (depending on how far we are ofcourse)
Rules for making your character:
System | D&D 5e |
---|---|
Level | 2 |
Registered Players | 5 (Max 5 Players) |
Continuation of the closed Strixhaven campaign.
System | D&D 5e |
---|---|
Level | 6 |
Registered Players | 5 (Max 5 Players) |