*English below*
Elke donderdag avond organiseren wij onze One Shots evenement. One Shots zijn D&D of andere TTRPG avonturen speelbaar op één avond.
Wekelijks bieden steeds 4 GM's hun D&D of andere TTRPG avonturen aan, van diverse spelsystemen en speel niveaus. Je hoeft geen ervaring te hebben met roleplaying voor de beginners tafels, maar bij een hoger level is dat wel erg handig.
Entre voor de speelruimte is 3.50 euro + 1.50 euro aan consumptie tegoed.
Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 4 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/">https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH">https://discord.gg/QxjjqWa7RH
Everyone knows and fears Lord Usher ultimate lich and head of the council of shadows, well you work for the man, as his servants and soldiers you are tasks to protect castle Shadowmaw while he is away on an “important mission”
Speaking of... you realise than that you and your fellow pawns need to keep the prisoners fed and the swords sharp for when he returns, this is your chance to really show how well you serve his lordship and perhaps even rise in rank.
This one-shot is a 5e D&D game with a few house rules:
- For character creation use standard array or pointbuy.
- Characters are fifth level, any combination/multiclass of official classes are allowed.
- All races are allowed, due to the nature of the game monstrous races are encouraged.
- All official books are allowed for character creation, that includes Tasha's cauldron of everything and all official WOTC products.
- Homebrew content and Unearthed Arcana are not allowed.
Hope to see you there!
For more information or question, feel free to contact me via mail or over at the Gameforce discord server:
https://discord.gg/Ba6VC3rh
System | D&D 5e |
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Level | 5e |
Registered Players | 3 (Max 5 Players) |
Fellow guildmember I smell dragons!
Hi all,
I will continu the adventures set in Waterdeep based on the Dragonheist books.
This adventure is semi campaign style, choses made by characters have impact on the next one-shot, magic items required will be shared by the group and if you keep track of your own exp. you can come back and level up.
Upcoming quest:
Many factions are after the a key to unlock the biggest treasure around, which was last in your guilds possesion. The infameous Xanathar's thieves currently has the key but not for long as the party has been killing the thieves all over the city. You have cornered the last enemy, but can they find a way out?
I will have characters sheets available, but I recommend and prefer to create your own:
- All official content is allowed;
- Homebrew allowed with approval (contact the DM);
- Unearthed Arcana allowed;
- For ability score use Standard Array or Point Buy;
- Custom Lineage / Races etc from Tasha's are allowed;
- You are working for a adventurers guild with a good name and they like to keep it that way!
The game is welcome to anyone from beginner to veteran!
System | D&D 5e |
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Level | 3 |
Registered Players | 4 (Max 4 Players) |
We are going back to the colloseum. Now to see if you can survive as a team. I am gonna start this game on a certain monster. Once defeated the next monster of a higher challange rating will enter. We will see how long the team will survive.
The rules are as followed.
- All official content is allowed
- No homebrew
- No Unearthed Arcana
- For ability score use Standard Array or Point Buy
- Custom Lineage / Races etc from Tasha's are allowed.
You can also choose 2 uncommen items to keep with you in this fight.
System | D&D 5e |
---|---|
Level | 8 |
Registered Players | 3 (Max 4 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
System | D&D 5e |
---|---|
Level | 3 |
Registered Players | 5 (Max 5 Players) |