Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
You were just minding you own business in this beautiful old antique shop called “Trinkets”. Just casually browsing through the artifacts that the old shopkeeper has collected over the years. Not really looking for anything specific. Minding your own business just as the other shoppers are doing, when suddenly a surge of energy envelops you and everyone in the surrounding area.
Disoriented you awaken in a place that you have never seen before and as far as you know you are completely alone. The air around you smells like meatballs and cranberry sauce and your surroundings are eerily quiet. Where are you? How did you end up in this place? But more importantly how will you get out?
What you can expect:
Roleplay - 5/10
Exploration - 8/10
Combat - 7/10
Puzzels solving - 7/10
The following is applied for this oneshot:
System | D&D 5e |
---|---|
Level | 4/5/6 |
Registered Players | 5 (Max 5 Players) |
This game will be beginner friendly, however the scenes and scenarios are intended for mature no wait adult .. grown players and include crime, death and other sleaze.
Q: What is Fiasco?
A: is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with no preparation. During a game you engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.
Q: But I don't know how to play, how does this work?
A: The game itself roleplay & improve heavy, centring around d6's (standard 6 sided dice) these represent the relationships between characters and scenes, an in-depth run-through of the mechanics will be provided by me when we sit down, but trust me, it's rather intuitive.
Q: So what's the story?
A: Well that's the fun bit, the story will be created by the shared characters and there elevatable spiral out of control.
Q: What do I bring?
A: All the needed resources will be there!
Feel free to bring writig utencils but all other things will be provided, all you need now is a good..working .. any set of brains.
System | Fiasco |
---|---|
Level | - |
Registered Players | 4 (Max 4 Players) |
A beloved priest has gone missing, and sinister trouble stirs beneath the Church of St. Terragnis. Can you rescue the victims of an age-old evil before it claims more innocent lives?
We will be using 2014 5e rules for this adventure
Character creation rules:
- This is an adventure for level 3 characters
- All official content is allowed
- No Homebrew & No Unearthed Arcana
- For ability score use Standard Array or Point Buy
- For HP use average
System | D&D 5e |
---|---|
Level | 3 |
Registered Players | 3 (Max 5 Players) |
Sometimes the multiverse doesn’t work as it should. Case in point: you find yourselves victims of an unprecedented multiversal mistake. You have led a remarkable life, died by suspicious means, and were reborn untethered from your true past. This makes each of you a singularity of existential uncertainty—a being that the laws of the multiverse contort around as planar forces fail to identify their logical place in reality.
Ranging from the planar metropolis of Sigil to the fringes of the Outlands, this Dungeons & Dragons adventure takes characters on a tour of remarkable realms, where they’ll brush shoulders with immortals and discover a plot to forever change the multiverse.
This is an ongoing adventure, played with a continuously changing group of players in a hop on/hop off style. Because of the effects of the “Glitch” your characters will not notice this as the characters have confusing, vague, and sometimes conflicting memories of multiple possible or previous lives. Your character will always have been present for the previous sessions of the story.
Please make your own characters following these rules:
What was the greatest decision or turning point in your character’s life? If your character made a different decision, how might their life be different? How would they be different if they made their choices based on others’ espectations?
What is something your character wishes they could change about themselves? How would the best version of themselves be different?
What is your character’s signature possession or physical trait? What makes you certain that your character would retain this no matter what could have happened in their life?
Due to a ‘glitch’ in the multiverse that is affecting you, each character has not just a single form, but three incarnations. These incarnations share the same level and advance at the same time, but they can be otherwise as different or similar as the player wishes. Incanations might use completely different character options, they might have different physical forms, or they might simply have cosmetic differences. A player plays one incarnation at a time. When an incarnation dies, another incarnation will appear in a nearby location.
For questions, clarifications, or additional information feel free to contact me through PM or find me on the Discord server (#Freek_Tv)
The story so far: On your quest to find the missing modron, R04M, you left the city of Sigil behind and ventired into the Outlands. You gained the gratitude of a Githzerai woman, Zaythir. and the use of her walking castle, Iedcaru, to use as your base while travelling through the Outlands. She also gave you the Mosaic Mimir, a floating, magical, skull-looking device that contains the knowledge about the Multiverse, including some information used by R04M. However, the Mimir has lost some of its basic knowledge during an assault. In order to acces the asme data that R04M used, you need to re-record the lost data. In order to do this, you need to visit 7 of the gates to the outer planes and record some information about the gate-town.
You now find yourelves at the town of Glorium: a village of lodges, training fields, and farms arranged along the fertile slopes of an icy fjord. Here you are looking for the gate to the Heroic Domains of Ysgard.
System | D&D 5e |
---|---|
Level | 7 |
Registered Players | 5 (Max 5 Players) |
Continuation of the closed Strixhaven campaign.
System | D&D 5e |
---|---|
Level | 6 |
Registered Players | 5 (Max 5 Players) |