Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
Welcome, one and all, to the first battle royal of the Ghost Kids. In this competition, you shall fight each other for the entertainment of a starlight apparition that has heard tales of your adventures. This celestial being, that transcends good and evil, is looking for this amusement, and it is ready to give a prize to the winner and increase their power (a level up).
The rules are simple:
1) Last standing contender will be the winner. If someone is the last conscious participant for 3 rounds, they will be declared the winner.
2) The starlight has said that killing another contender is not allowed, so making them unconscious or making them surrender is the way to win. Attacking people that are down or being the last person who made damage to a contender before its demise will result in instant elimination. A group of medics will try to reach a character that is doing death saving throws to stabilize them. Nevertheless... they may not be successful.
3) Depending on the coolness of your abilities that amuse the apparition, you will receive random boons during the fight.
4) Any participant can surrender at as a reaction. If your Ghost Kid dies here, it dies in the story.
For character creations:
-All official content is allowed. No homebrew. The One DnD UA is permitted.
-For character creation, you must use point buy. You also get 400gp and a free feat from the start, and 2 weeks of downtime to prepare.
-If your character is taken out of the fight, you can keep playing as one of the monsters that will roam the area.
-Your character forms part of the Ghost Kids and cares about their comrades.
System | D&D 5e |
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Level | 4 |
Registered Players | 5 (Max 6 Players) |
You’re needed, investigators: join the secret society Candela Obscura to confront occult horrors from beyond, keeping hidden the true nature of magickal incursions besetting our world.
This quickstart guide takes you on a journey through the new tabletop roleplaying game Candela Obscura as featured in the new monthly anthology series on Critical Role’s Twitch and YouTube channels!
Get immersed in Candela Obscura’s turn-of-the-century inspired setting, learn about the secret society Candela Obscura and its rival factions, and take a spin through a sample assignment using pregenerated characters and the Illuminated Worlds System. Grab some six-sided dice and you’re ready to go."
This is an investigative game and might include body horror and other (horror) subjects, be advised!
How do I play?
The system uses the forged in the dark rules, this playtest is intended to teach the mechanics of the game and is beginner friendly.
What do I need to play?
a set of d6 (standard dice including 2 d6 that are unique) , block paper and writing utensils, everyhing els will be inlcuded in the introduction, including character sheets rules and an advanture.
Any Questions?
The best way to contact me is through Discord if there are any unclearities questions or sugestions, you can find me on our Gameforce discord
Frozen Spip#8278
System | Candela Obscura |
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Registered Players | 4 (Max 5 Players) |
Hello adventurer,
The Arachnia's are complaining about screams in there home (a cave system under the city). You have to check it out and solve the problem, because the guards do not venture in these caves.
Archnia's are halve spider, halve human looking creatures that like to devoure there food alive and screaming. so for them to complain about such matter is raising Questions.
This is a 1d20 system
Rules will be explained at the table.
Charater creation will be done before the session, if you already have one for what for reason you may bring it.
Quest is beginner friendly. So LET'S QUEST!
For Questions: message me at discord. Discord name: Hopper
System | Quest |
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Registered Players | 3 (Max 5 Players) |
the curse of strahd campaign at gameforce eindhoven
System | D&D 5e |
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Level | ? |
Registered Players | 6 (Max 6 Players) |
Hi all,
I will continu the adventures set in Waterdeep based on the Dragonheist books.
This adventure is semi campaign style, choices made by characters have impact on the next one-shot, magic items required will be shared by the group and if you keep track of your own exp. you can come back and level up.
Upcoming quest:
It is finally time to claim the treasure! The guild has the location, the keys and hopefully some luck.
- All official content is allowed;
- Homebrew allowed with approval (contact the DM);
- Unearthed Arcana allowed;
- For ability score use Standard Array or Point Buy;
- Custom Lineage / Races etc from Tasha's are allowed;
- You are working for a adventurers guild with a good name and they like to keep it that way!
The game is welcome to anyone from beginner to veteran!
System | D&D 5e |
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Level | 5 |
Registered Players | 6 (Max 6 Players) |
Your party has accepted a quest from the Golden Vault to see and help a gnome town in the underdark named "Little Lockford". From what you've heard, this town was a once peacefull town but is now overun by crazy and weird... atomatons? The Mayor has evacuaded everyone from town but is asking around for noble (or other) heroes to help them reclaim their town. There is, of course, also a big reward waiting for the once helping. Can you and your party figure out what is happening in this town and plan your way to reclaim it?! Well, if so, I'll see you at my table!
This game will be run in 5e D&D and is beginner - intermediate level for players. There will be roleplay and battle.
Of course, I am also just a DM, so if I make mistakes, you can call me out on it.
This is also a story from the new book, "Keys from the golden vault", and so this will be a try-out to find out how well written it is!
Feel free to create your own Player Character using the guideline below:
- The characters are level 5
- All the official content is fair use
- Stats will be standard array/ point buy.
- Homebrew or UA content is not allowed
Hope to see you at the table! - Stefan (Stearen)
P.S If you got any questions or remarks, feel free to message me on discord! (Stearen#4444)
System | D&D 5e |
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Level | 5 |
Registered Players | 4 (Max 5 Players) |
The last thing you remember is the poison taking its effect. You fall unconscious as the Drow drag you away. When you wake up, you are in a prison deep underground. It is not just your physical body that is imprisoned though, as you feel that you are slowly but surely going insane down here. You also hear about other prisoners being taken to Menzoberranzan. From the sounds of it, that place is somehow worse than here. With your mind still somewhat intact, it is up to you to find some way to escape from here.
Out of the Abyss is a D&D campaign set in the Underdark. A place deep below ground with a vast array of tunnels and caves. Some creatures call this place home, and have even build entire civilizations down here. The Drow (deep elves) are one of such creatures. Most of them are cruel, and see other creatures as either a threat, or as livestock/slaves. You start out as one of those slaves, captured by the Drow. Though even if you escape, you will still be in a part of the Underdark unfamiliar to you. The mere claustrophobia might be enough to drive you insane. This adventure will not just test you physically like fighting a Dragon would, you will also struggle to stay sane in an insane world.
Hence the tagline:
"Madness is the only escape"
Character creation:
This adventure will be run with the 5e ruleset, so don't use OneD&D.
- All races and classes (and backgrounds) are allowed. But unless you are very skilled, I would not recommend an artificer for this adventure.
- Playing a Myconid is allowed as well. Check the following link to see how to create it (also requires using homebrew options if you use a digital tool to create your character sheet): https://www.gmbinder.com/share/-LDJHDtETJ7Z916te-D6
- Since you start out captured, you have no equipment or coins other than commoners clothes (add this to your equipment list and remove the rest: https://www.dndbeyond.com/equipment/clothes-common)
- You start at level 1
- For the background story of your character, determine how and why you got caught. Where you at the wrong place at the wrong time? Did you try to steal something from the Drow and they caught you? Did you try to explore the underdark for treasure but took a wrong turn?
- If you pick a race/background/class that makes your familiar with the underdark, then do note that it doesn't mean you know the entire underdark. The tunnel network is very vast, so a lvl 1 character wouldn't even come close to grasping even just a slight part of it.
Extra info:
To get more of a feeling of what the campaign is about, check out these links:
Historical underground cities. Number 1,2 and 7 give you an idea of the tunnel networks down below. Number 3 will give you an idea of the cities/civilizations in the Underdark:
https://www.history.com/news/8-mysterious-underground-cities
And the lauch trailer, which will give you an idea of the kind of horrors that walk around (very deep) in the Underdark (which you want to avoid at low levels :) )
System | D&D 5e |
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Level | 2 |
Registered Players | 6 (Max 6 Players) |