Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get up to 5 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
**Campaign setting**
This campaign setting will take place in the embercore. You're a person that has lived in this horrible place as long as you can remember.
You might have once supported the ideals of the empire or you were always against it.
Maybe you finally had enough or something is forcing you to flee. Maybe some of the ideals still linger in your mind and you have a hard time leaving them behind. Either way somehow you find yourself in a search for something that can change your current situation. You're looking for the resistance. A group that only seems to exist in the hopes and dreams of the people struggling to stay alive. But you've found some clues that it's not just talk amongst the poor. You found out there might actually be a group hiding on the Lost isle. An island that once was alive until the empire cut it off completely.
You gathered your courage and left your life behind in search for the resistance.
System | D&D 5e |
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Level | 8 |
Registered Players | 6 (Max 6 Players) |
You are all (male or disguised female) wizards at unseen university. The yearly round of allocating budgets has just started. But this time the Patrician is not sure of the worth of the university to the city of Ankh-Morpork. He wants to cut expenditures. *)
You must show him that your chair is indispensable.
No need to learn the rules. That will only interfere with the fun of playing this RPG.
But you do have to come up with a character:
P.s. You might die in this adventure. But rest assured: DEATH will show you how to get to the afterlife. No need to become a poltergeist.
*) Times are tough: inflation because printing money costs more than the value of the actual coins, the cost of tax collecting is ever increasing, hanging is sooo expensive nowadays, etc.
System | Discworld RPG |
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Level | None |
Registered Players | 0 (Max 0 Players) |
Closed campaign for call of Cthulhu, session 29, Intrested in joining or do you have quesions?
feel free to message me on our discord:
https://discord.com/channels/697040809102409810/761584427473043457
System | Call of Cthulhu 7e edition |
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Level | - |
Registered Players | 5 (Max 5 Players) |
Part 2 of the Cabinet Chronicles
This is the continuation of the cabinet chronicles, you are the first group to have ever escaped Kallax and he might be back for revenge. Who knows?
After fleeing the Realm of Ik-hèa and escaping Kallax' clutches you find yourselves changed. Trauma bonded and raising a baby mimic you guys settle down. Unlikely allies become a found family and live ahppily ever after.
That is untill someone you are sure you regonize appears on the doorstep of your communal home. Who is this person? You are sure you know but cannot put your finger on it. What were you doing again?
It almost feels as if history is repeating itself, but you cannot remember why it feels that way. Disoriented you awaken in a place that you have never seen before. You do not recognise the people surrounding you, but they feel familiar. When did you decide to go out and where did you end up going? Why don't you remember anything? Most importantly, how will you get back home?
You have leveled up and may keep the items found or bought in the last session. At the beginning of the session you have amnesia and only remember going to an antiquities shop called "trinkets". You do not remember anything that happened in Ik-hèa, your companions or anything that happened afterwards.
What you can expect:
Roleplay - 7/10
Exploration - 8/10
Combat - 7/10
Puzzels solving - 5/10
The following is applied for this oneshot:
System | D&D 5e |
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Level | 5 |
Registered Players | 4 (Max 4 Players) |