Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get up to 5 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
**Campaign setting**
This campaign setting will take place in the embercore. You're a person that has lived in this horrible place as long as you can remember.
You might have once supported the ideals of the empire or you were always against it.
Maybe you finally had enough or something is forcing you to flee. Maybe some of the ideals still linger in your mind and you have a hard time leaving them behind. Either way somehow you find yourself in a search for something that can change your current situation. You're looking for the resistance. A group that only seems to exist in the hopes and dreams of the people struggling to stay alive. But you've found some clues that it's not just talk amongst the poor. You found out there might actually be a group hiding on the Lost isle. An island that once was alive until the empire cut it off completely.
You gathered your courage and left your life behind in search for the resistance.
System | D&D 5e |
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Level | 8 |
Registered Players | 6 (Max 6 Players) |
Closed campaign for call of Cthulhu, session 29, Intrested in joining or do you have quesions?
feel free to message me on our discord:
https://discord.com/channels/697040809102409810/761584427473043457
System | Call of Cthulhu 7e edition |
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Level | - |
Registered Players | 5 (Max 5 Players) |
Clearance Level: ECHO-BLACK
Transmission Code: DELTAWING-4271
Date/Time Stamp: [REDACTED]
Ongoing intelligence reviews have raised urgent concerns regarding a breach of national defense protocols. Patterns of data leakage, subtle subversions of security measures, and suspiciously timed asset tracking failures have triggered an internal audit. The consensus within Military Intelligence is that a high-level mole may be operating inside secured defense networks.
During a closed strategic review, Dr. Kaia Lochmere—a trusted military scientist—proposed a live operation to bait and expose the mole. Her plan: position a high-value technological asset on a routine commercial flight under classified cover, and monitor for abnormal interest, interception attempts, or data relay activity.
ARC has been designated as the bait and discreetly loaded into the cargo bay of Flight 909. The asset is listed as classified tech undergoing secure transfer. Its presence is known only to individuals with Echo-Black clearance.
In accordance with Dr. Lochmere’s plan, a response team has been embedded on the flight under various civilian and support disguises. Operatives will maintain cover unless passenger safety, flight integrity, or ARC containment is directly compromised. Any suspicious engagement or deviation from flight protocol must be recorded and escalated immediately.
The primary objective is the identification and containment of the mole—or external contact—without risking the lives of the civilians aboard. Collateral exposure must be avoided. The aircraft cannot be allowed to land in hostile territory.
ARC
the Flying Dutchman
the Heavenly Heifer
RepliCath
Snake Eye
Thumbnail
ThunderStryke
In Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book superheroes – Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!
Rules are simple and will be explained at the table. You describe your action as if it were presented in a comic book panel, then decide on what action or ability to use, gather your three dice and roll.
For questions, I am available on discord (#Freek_Tv), or send me a PM and I will respond as soon as able.
System | Sentinel Comics: The Roleplaying Game |
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Level | N/A |
Registered Players | 2 (Max 5 Players) |
Part 2 of the Cabinet Chronicles
This is the continuation of the cabinet chronicles, you are the first group to have ever escaped Kallax and he might be back for revenge. Who knows?
After fleeing the Realm of Ik-hèa and escaping Kallax' clutches you find yourselves changed. Trauma bonded and raising a baby mimic you guys settle down. Unlikely allies become a found family and live ahppily ever after.
That is untill someone you are sure you regonize appears on the doorstep of your communal home. Who is this person? You are sure you know but cannot put your finger on it. What were you doing again?
It almost feels as if history is repeating itself, but you cannot remember why it feels that way. Disoriented you awaken in a place that you have never seen before. You do not recognise the people surrounding you, but they feel familiar. When did you decide to go out and where did you end up going? Why don't you remember anything? Most importantly, how will you get back home?
You have leveled up and may keep the items found or bought in the last session. At the beginning of the session you have amnesia and only remember going to an antiquities shop called "trinkets". You do not remember anything that happened in Ik-hèa, your companions or anything that happened afterwards.
What you can expect:
Roleplay - 7/10
Exploration - 8/10
Combat - 7/10
Puzzels solving - 5/10
The following is applied for this oneshot:
System | D&D 5e |
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Level | 5 |
Registered Players | 4 (Max 4 Players) |