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D&D / TTRPG One-Shots

Thursday, 22 February 2024 @ 19:30

Location: Visserstraat 18-A, 5612 BT Eindhoven

Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.

Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)

Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.

Please check out our socials for more information about the D&D and TTRPG One-Shots

Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/

Discord: https://discord.gg/QxjjqWa7RH

Campaign session 3 -into the lost isle

Mark
Game Master
Game table
Game table

**Campaign setting**

This campaign setting will take place in the embercore. You're a person that has lived in this horrible place as long as you can remember.

You might have once supported the ideals of the empire or you were always against it. 

Maybe you finally had enough or something is forcing you to flee. Maybe some of the ideals still linger in your mind and you have a hard time leaving them behind. Either way somehow you find yourself in a search for something that can change your current situation. You're looking for the resistance. A group that only seems to exist in the hopes and dreams of the people struggling to stay alive. But you've found some clues that it's not just talk amongst the poor. You found out there might actually be a group hiding on the Lost isle. An island that once was alive until the empire cut it off completely. 

You gathered your courage and left your life behind in search for the resistance.

This is a private table and can't be registered for. Please contact the Game Master if you like to know more.
System D&D 5e
Level 3
Registered Players 6 (Max 6 Players)
Game table
Game table

I've got a challenge for you!
Did you ever wanted to tour with 'the band'? Or did you ever wanted to be in the age of King Arthur and the holy grail?
This is your chance to make your dream come through!

So what is Fiasco?
Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with no preparation. During a game you engineer and play out stupid, disastrous situations,
usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.

But I don't know how to play, how does it work?
FIASCO is a roleplay & improve heavy game, centred around the relationships between characters and scenes. An explanation of the mechanics will be provided when we sit down. But trust me, it's rather intuitive.

And what's the story about?
Well that's the fun bit... the story will be created by you. And then it will spiral out of control...

Do I have to bring something to the game?
All the needed resources will be provided all you need is a good/working/an average set of brains... and the will to improvise a bit/a lot.

System Fiasco
Level nvt
Registered Players 3 (Max 4 Players)

I've got a golden ticket!

Anna (She/Her)
Game Master
Game table
Game table

"So shines a good deed in a weary world." 

Your character said their last goodbye to their dear [parental figure, partner, sibling, mentor, etc] as they turned away from their gravestone, ready to go at life alone. Only to find themselves in front of a castle, with the smell of chocolate heavy in the air. A golden ticket in your hand, it reads that they have to survive the factory alone, and as a grand prize, their loved one will be resurrected.

There are, however, more adventurers around you with the same task.

A one-shot heavily inspired by the book "Charlie and the Chocolate Factory" by Roald Dahl.

Think of who your character wants to resurrect before the session. 

  • All official content is allowed
  • No homebrew
  • No Unearth Arcana
  • For ability score use Standard Array or Point Buy
  • Custom Lineage / Races etc from Tasha's are allowed
    *For any and all questions feel free to shoot me a message on here or discord! (Username ligning#4792)
System D&D 5e
Level 3
Registered Players 5 (Max 5 Players)

Homebrew Campaign - session 36

Sven/Seven
Game Master
Game table
Game table

The story continues.

This is a private table and can't be registered for. Please contact the Game Master if you like to know more.
System D&D 5e
Level 8
Registered Players 4 (Max 4 Players)

legacy of the crystal shard #9

MartinR
Game Master
Game table
Game table

The people of Icewind Dale have long stood against the perils of the North. For most of these folk, the events that shook the region a hundred years ago are now distant memories. But what was defeated was not destroyed, and the sinister influence of the Crystal Shard, Crenshinibon, has now wormed its way into the very land of Icewind Dale. As evil forces converge on Ten Towns, the people of the North face their greatest trial yet. Fortunately, they won’t have to face it alone. 

 

Legacy of the crystal shard is a mini campaign for level 1-3 set in Icewind Dale, it is a prequel to the 5e adventure "Rime of the Frostmaiden". There are multiple threats facing the Ten Towns of Icewind dale, and your adventuring group doesn't have the 10 heroes you would need to be in 10 places at the same time. So you will have to make hard choices in regards to which town to help first.

You start out as a caravan guard, but will quickly become involved in politics, exploring dangerous areas and fighting horrible ice monsters.

The rules for character creation are::
- All official content is allowed
- No homebrew
- No Unearth Arcana
- For ability score use Standard Array or Point Buy
- Custom Lineage / Races etc from Tasha's are allowed

 

For your character background: come up with a reason why you would go to a relative isolated region, and why you would want to protect it. Do consider that you start out as a hired guard for a caravan.

 

recap (spoilers):

After regrouping with some other adventures, the search for the black ice pirates was on again. They seemed to have abandoned their inital hiding spot, but they were spotted repairing their ship at another cove. The adventuring party boarded their ship and managed to kill the remaining black ice pirates. They brought the black ice ship back to Easthaven.

There are still rumours about kidnappings in the western towns, Bryn Shander is still ruled by an arcane brotherhood wizard, and there are still ship Rethnor thugs (hired pirate mercenaries) about somewhere. A lot of choices and only limited time before Akar Kessel (necromancer) unleashed more black ice, or the ice queen will send more Yetis to attack Ten Towns.

System D&D 5e
Level 2
Registered Players 6 (Max 6 Players)

Call of Cthulhu campaign Session 6

Spip (any/all)
Game Master
Game table
Game table

Closed campaign for call of Cthulhu, session 6

Intrested in joining or do you have quesions?

feel free to message me on our discord: 

 https://discord.com/channels/697040809102409810/761584427473043457

 

@ spiperino

This is a private table and can't be registered for. Please contact the Game Master if you like to know more.
System Call of Cthulhu 7e edition
Level -
Registered Players 4 (Max 4 Players)