Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
The people of Icewind Dale have long stood against the perils of the North. For most of these folk, the events that shook the region a hundred years ago are now distant memories. But what was defeated was not destroyed, and the sinister influence of the Crystal Shard, Crenshinibon, has now wormed its way into the very land of Icewind Dale. As evil forces converge on Ten Towns, the people of the North face their greatest trial yet. Fortunately, they won’t have to face it alone.
Legacy of the crystal shard is a mini campaign for level 1-3 set in Icewind Dale, it is a prequel to the 5e adventure "Rime of the Frostmaiden". There are multiple threats facing the Ten Towns of Icewind dale, and your adventuring group doesn't have the 10 heroes you would need to be in 10 places at the same time. So you will have to make hard choices in regards to which town to help first.
You start out as a caravan guard, but will quickly become involved in politics, exploring dangerous areas and fighting horrible ice monsters.
The rules for character creation are::
- All official content is allowed
- No homebrew
- No Unearth Arcana
- For ability score use Standard Array or Point Buy
- Custom Lineage / Races etc from Tasha's are allowed
For your character background: come up with a reason why you would go to a relative isolated region, and why you would want to protect it. Do consider that you start out as a hired guard for a caravan.
recap (spoilers):
Another night sleeping in a tavern, another night in which the adventuring party got attacked. This time by ship rethnor thugs. Hired pirates.
The next morning, the adventuring party got a boat from the speaker of Easthaven in order to look for the black ice pirates. After some mishaps, they eventually found the pirate ship leaving a hidden cove. This ship however is bigger than their boat, has a lot more crew and even has a weapon mounted on it. In this session the adventurers will have to find a way to deal with this.
System | D&D 5e |
---|---|
Level | 2 |
Registered Players | 5 (Max 6 Players) |
Every night, adventurers, families, and travelers from all over line up for a table or to experience the thrills of the FUNgeon, the magical obstacle course built beneath the Dueling Knight's Tavern. Unique in its construction, the FUNgeon is designed to offer thrills and near death experiences without any actual danger. Anyone who falls victim to one of its many traps or puzzles is rescued at the last moment from instant death and teleported safely back to the entrance. One of the main attractions are the giant magical mirrors that showcase the progress of whoever is currently running the course. In between runs, live stage shows are performed by animated marionettes like Gizmo the Dancing Bear. Or at least, it would on any other night.
When you and your party arrive ready for a night of fun, you find local clerics healing injured townspeople, the town guard guarding the entrance, and the owner, Reginald, running around, his robe in tatters.
"The FUNgeon... it's broken!"
"There are still people inside!"
"Not Gizmo the Dancing Bear!"
What went wrong? Who is still trapped? What puzzles and traps you will find within? Only time will tell...
Welcome to the FUNgeon Dungeon!
System | D&D 5e |
---|---|
Level | 3 |
Registered Players | 6 (Max 7 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
System | D&D 5e |
---|---|
Level | 8 |
Registered Players | 5 (Max 5 Players) |
Everything was peaceful in the town of Ilyana. The farmers are farming, shopkeepers are keeping and bartenders are tending.
This peace is shaken up the day after the party comes into town. As the mayor of the town has been murdered!
It will be up to the adventurers to prove their innocence by finding out who actually comitted the murder!
System | D&D 5e |
---|---|
Level | 3 |
Registered Players | 6 (Max 6 Players) |
Closed campaign for call of Cthulhu, session 2.
Intrested in joining or do you have quesions?
feel free to message me on our discord:
https://discord.com/channels/697040809102409810/761584427473043457
@ spiperino
System | Call of Cthulhu 7e edition |
---|---|
Level | - |
Registered Players | 4 (Max 4 Players) |