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D&D / TTRPG One-Shots

Thursday, 30 March 2023 @ 19:30

Location: Visserstraat 18-A, 5612 BT Eindhoven

Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.

Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)

Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.

Please check out our socials for more information about the D&D and TTRPG One-Shots

Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/

Discord: https://discord.gg/QxjjqWa7RH

Game table
Game table

The town of Alespring has always had a strange relationship with the goblins who dwelled in the wilderness beyond its farms. While goblins were still a threat to passersby, they never acted hostile towards the unwalled farming village. In turn, the villagers of Alespring never sought vengeance against the rascals who lived in the tunnels surrounding the village.

However, roughly ten days ago, a goblin named Urbil led a mutiny against the paranoid leaders of the goblin to shake things up. Rallying up other goblins seeking opportunity, the goblin masterminded the plundering of a legendary magic item. How the goblins retrieved such a wondrous item is lost to the poor memories of the goblins, but with it they could bring untold madness to the Sword Coast. 

-All official content is allowed.

-No homebrew allowed.

-For stats you may use standard array or point buy.

-If you have any question, do not hesitate to PMing me here or in Discord (username Siglim)

System D&D 5e
Level 3
Registered Players 5 (Max 5 Players)

You are a pirate

Mark
Game Master
Game table
Game table

Yarrrr, that one day you made that life changing decision to leave everything behind and become a pirate.

Maybe it was the persuit of treasure or the thrill of adventure. Or you were just too drunk to realise what you were actually signing up for.

Regardless of reasoning you joined the ship of Captain Miles Stormbeard and are on your way to an island that according to the tales holds the treasure.

The sea is calm the beer is cold. Soo far uneventful. So far....

If you're interested in Homebrew send me a message go review.

For the rest:

Character creation, either point buy or standard array.

All official is allowed.

all Unearthed arcana is allowed, unless an official version is released.

No race or class/multiclass restrictions.

You can select 2 magic items 1 Rare and 1 Uncommon. Non magical items are free to pick within reason. 

F.e. plate armor yes, 100 hunting traps no.

 

 

System D&D 5e
Level 8
Registered Players 5 (Max 5 Players)

A city abandoned and festering with snakes #2

Martin / OPtinnus
Game Master
Game table
Game table

This is session 2 of the exploration of the City of Omu

A quiet ride on a boat turned hostile after a group of red cloaked assailants attacked your boat on its way to the south side of the penitula of Chult. You, the heroes of baldur bravely fought off the red robed mennace and claimed their boat as your own. shortly after you reached your destination and laid anchor off the coast.

Landing your rowboats on shore you step on to a baren wasteland, in the distance you see mountain ridges and active vulcanos spewing smoke and ash in to the sky. 
In the middle you see and opening leading in to the jungle, in this direction awaits your destination of Omu. Omu is an abandoned city, but rumors speak of the Deaths curse originating from this place.

An abandoned city, nothing can be there right? its been like that for over 200 years, surely there is nothing looming there with evil intent? right...?

On your way there you have met a few note worthy characters:
- Drufi the ice giant and his two giant frost wolves, in search for Artus Cimber who currently is the current owner of a ring that is said to belong to the frost giants.

- Artus Cimber the human, wearer of the frost ring and current companion of your party. He has promised to aid the party in their search for the Soul Monger,
a device that is said to cause the Deaths Curse. In return he wants the party to help him with getting rid of the ring which he thinks is cursed.

- A rumor of red robed mages that were doing shady business around the albani basin close to where you party is currently traveling.

- Mention of a ziggurat west of the Mbala spires where a sage naga is suppost to take refuge, according to Artus she'll be able to help with the cursed ring in his possesion and may knows more asbout the death curse...

- Valindra has given you the location of 2 places of interest, the ruined city of Omu and the den of a dragon. she hasnt given more information about what kind of dragon lurks in the den.

Further information about previous sessions i will give at the table when we play.

For this campaign:

- You are currently level 7
- All official content allowed
- All races apart from Yuan-Ti pure bloods (for story purposes)
- No unearthed arcana
- HP is fixed
- Either point buy or standard array is allowed for stats

For any questions reach out to me on discord OPtinnus#3741

System D&D 5e
Level 7
Registered Players 6 (Max 6 Players)

The Ghost Kids visit the Shadowfel

Miguel (he/him)
Game Master
Game table
Game table

Our fellow Ghost Kid comrade, Briar, which I am sure you can't remember her, since she has been cursed with being forgotten by everyone when she is not in line of sight, is leading an expedition to the Shadowfel. A priest of the Raven Queen told her to drink from the waters of Guacaipuro's temple. It will not be an easy task, since dispair is the law of the land in this forsaken plane. This temple, nonetheless, was one of the bases of Vecna, before he was defeated in Limbo a few months ago... so probably there is still a lot of treasure to loot for who is brave (and/or foolish) enough to raid this dark place.  

-All official content is allowed.

-No homebrew, nor non One DnD UA.

-This is going to be a two-shot! The next one being the 4th of may. 

-We are trying out the One DnD UA.

-Free feat at character creation.

-You can re-use any Ghost Kid character you have played with, including its items and gained features.

-Your character have been working with the Ghost Kids for over a year. You are a good pre-stablished team. 

-You have 2 weeks of downtime, in which your character can do any activity they like. You can PM me to talk about the outcome of it.

-Disclaimer: It could have themes of horror, dread and dispair. 

-If you have any question abour your character, the downtime, or anything in general; PM here or on my Discord Eo#6955. I will be really happy to talk with you about anything dnd related!

System D&D 5e
Level 4
Registered Players 5 (Max 5 Players)

Out of the Abyss Session 0 (+ some session 1)

MartinR
Game Master
Game table
Game table

The last thing you remember is the poison taking its effect. You fall unconscious as the Drow drag you away. When you wake up, you are in a prison deep underground. It is not just your physical body that is imprisoned though, as you feel that you are slowly but surely going insane down here. You also hear about other prisoners being taken to Menzoberranzan. From the sounds of it, that place is somehow worse than here. With your mind still somewhat intact, it is up to you to find some way to escape from here.

Out of the Abyss is a D&D campaign set in the Underdark. A place deep below ground with a vast array of tunnels and caves. Some creatures call this place home, and have even build entire civilizations down here. The Drow (deep elves) are one of such creatures. Most of them are cruel, and see other creatures as either a threat, or as livestock/slaves. You start out as one of those slaves, captured by the Drow. Though even if you escape, you will still be in a part of the Underdark unfamiliar to you. The mere claustrophobia might be enough to drive you insane. This adventure will not just test you physically like fighting a Dragon would, you will also struggle to stay sane in an insane world.

Hence the tagline:

"Madness is the only escape"

 

Character creation:

This adventure will be run with the 5e ruleset, so don't use OneD&D.

- All races and classes (and backgrounds) are allowed. But unless you are very skilled, I would not recommend an artificer for this adventure.

- Playing a Myconid is allowed as well. Check the following link to see how to create it (also requires using homebrew options if you use a digital tool to create your character sheet):  https://www.gmbinder.com/share/-LDJHDtETJ7Z916te-D6

- Since you start out captured, you have no equipment or coins other than commoners clothes (add this to your equipment list and remove the rest:  https://www.dndbeyond.com/equipment/clothes-common)

- You start at level 1

- For the background story of your character, determine how and why you got caught. Where you at the wrong place at the wrong time? Did you try to steal something from the Drow and they caught you? Did you try to explore the underdark for treasure but took a wrong turn?

- If you pick a race/background/class that makes your familiar with the underdark, then do note that it doesn't mean you know the entire underdark. The tunnel network is very vast, so a lvl 1 character wouldn't even come close to grasping even just a slight part of it.

Extra info:

To get more of a feeling of what the campaign is about, check out these links:

Historical underground cities. Number 1,2 and 7 give you an idea of the tunnel networks down below. Number 3 will give you an idea of the cities/civilizations in the Underdark:

https://www.history.com/news/8-mysterious-underground-cities

And the lauch trailer, which will give you an idea of the kind of horrors that walk around (very deep) in the Underdark (which you want to avoid at low levels :)  )

https://www.youtube.com/watch?v=k26idR0QYAY

This is a private table and can't be registered for. Please contact the Game Master if you like to know more.
System D&D 5e
Level 1
Registered Players 6 (Max 6 Players)