Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
The Shadow over Providence is a one-shot scenario for Call of Cthulhu. The scenario should be fun for players of all experience levels :)
Setup
Come one, come all to the biggest attraction in the city! All the way from the British Museum, graciously hosted by the Milton Hotel, a travelling exhibition on The Kingdom of Fire - Egypt's Lost Dynasty. All guests and employees at the Milton receive complimentary tickets to the exhibition. You wouldn't want to miss this for the world!
Content Warning
- Gore/blood/body horror
Additional Information
- The game will be played in English.
- Characters will be provided on paper and/or PDF.
- Character sheets include in-game reasons for your character to be at the exhibition. They also include roleplay suggestions, but they are nothing more than that.
- The scenario has an even mix between roleplay, exploration, and combat.
- New players are welcomed!
- Please familiarise yourself with the basics of the system. The quickstart rules are freely available on Chaosium's website: https://www.chaosium.com/cthulhu-quickstart/.
Please message me on discord (call_of_catUwU) for information on your character and to tell me what you're (un)comfortable with in-game.
System | Call of Cthulhu 7e edition |
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Registered Players | 4 (Max 4 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
This is a hop-on hop-off campaign. Meaning that every time we play it can be a different party furthering the story. It's on a first come, first serve basis. Therefore I cannot promise anyone a seat on the table.
I will anounce after every session when the next table will be scheduled.
Any information of the campaign so far can be found here: https://wbtwl.burnacid.com/
You have been to the carnaval before as a young child. You have lost something the last time you visted. What that is, is randomly decided the first time you play (or by contacting me on discord). You have come to the carnaval again and end up into this adventure (depending on how far we are ofcourse)
Rules for making your character:
System | D&D 5e |
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Level | 3 |
Registered Players | 5 (Max 5 Players) |
You have been travelling for days now. Together with your party you accepted what seemed to be a seemingly easy but boring task. deliver a small but exceedingly valuable package from one city to another.
“Deliver the package and you will be rich” The words of lady Mentorna still echo through your mind. Panick rushes through your body as the travelers cart suddenly comes to a stop. The weather has been terrible. We really can’t continue. “There, there! a small cottage to take shelter in!”.
For character creation:
System | D&D 5e |
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Level | 3 |
Registered Players | 5 (Max 5 Players) |
Continuation of the closed Strixhaven campaign.
System | D&D 5e |
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Level | 6 |
Registered Players | 5 (Max 5 Players) |
In Honey Heist you play as bears who all have a criminal specialization (the brains, the muscle, the thief, the driver, the face and the hacker) who as a group go on a ridicolous heist, which I often combine with known movie/book series.
This time it is a spin on the Marvel franchise. Will the bears mess up the Marvel multiverse? .... uuhm probably.
Beginner friendly, rules light, characters (bears) will be created in few minutes, only requires some dice.
System | Honey Heist |
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Level | - |
Registered Players | 4 (Max 5 Players) |