Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
An ancient curse festers in the heart of the Haunted Marsh...
Children are vanishing from Outskirt village. Whispers speak of an ancient Crone stirring in the Haunted Marsh—a figure as old as the marsh itself, whose presence is as mysterious as it is terrifying. But is she a malevolent force, or a victim of things too dark for the living to bear?
This Dragonbane scenario will test your courage, and confront you with the consequences of your choices. Unravel the mysteries of the marsh, face its hidden dangers, and discover the true nature of the Crone's Curse.
Dragonbane is a heroic fantasy game (much like D&D) that uses a skill-based D20 system which is very easy to learn. Each skill is rated from 1 to 18, and players need to roll equal to or lower than their skill level to succeed. That’s right – in this game you want to roll low!
Additional information:
System | Dragonbane |
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Registered Players | 4 (Max 4 Players) |
Continuation of the closed Strixhaven campaign.
System | D&D 5e |
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Level | 6 |
Registered Players | 5 (Max 5 Players) |
**Campaign setting**
This campaign setting will take place in the embercore. You're a person that has lived in this horrible place as long as you can remember.
You might have once supported the ideals of the empire or you were always against it.
Maybe you finally had enough or something is forcing you to flee. Maybe some of the ideals still linger in your mind and you have a hard time leaving them behind. Either way somehow you find yourself in a search for something that can change your current situation. You're looking for the resistance. A group that only seems to exist in the hopes and dreams of the people struggling to stay alive. But you've found some clues that it's not just talk amongst the poor. You found out there might actually be a group hiding on the Lost isle. An island that once was alive until the empire cut it off completely.
You gathered your courage and left your life behind in search for the resistance.
System | D&D 5e |
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Level | 6 |
Registered Players | 6 (Max 6 Players) |
Are you in love with Disney movies and have you always wanted to be a Disney princess? Join Disney and Dragons!
After a harrowing journey and confronting dark forces within the court, the princesses believe they have restored health and harmony to Luminescia by defeating the seven possessed dwarfs. However as they come to from the battle and think they finally have some peace to mourn their lost friend, nothing is as it would seem. As each of the girls came to face their deepest fear in the dark shadow that has been haunting these lands they realize their mission is far from over. Not only that, but they suddenly have the weirdest out of body experience one could think off. They must delve even deeper into the mystery and deeper beneath the surface, facing greater dangers and uncovering deeper conspiracies to truly bring peace back to their beloved kingdom and return home.
What you can expect:
Roleplay - 9/10
Exploration - 8/10
Combat - 4/10
Puzzels solving - 3/10
The following is applied for this oneshot:
System | D&D 5e |
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Level | 4 |
Registered Players | 5 (Max 5 Players) |
Sometimes the multiverse doesn’t work as it should. Case in point: you find yourselves victims of an unprecedented multiversal mistake. You have led a remarkable life, died by suspicious means, and were reborn untethered from your true past. This makes each of you a singularity of existential uncertainty—a being that the laws of the multiverse contort around as planar forces fail to identify their logical place in reality.
Ranging from the planar metropolis of Sigil to the fringes of the Outlands, this Dungeons & Dragons adventure takes characters on a tour of remarkable realms, where they’ll brush shoulders with immortals and discover a plot to forever change the multiverse.
This is an ongoing story, played with a continuously changing group of players in a hop on/hop off style. Because of the effects of the “Glitch” your characters will not notice this as the characters have confusing, vague, and sometimes conflicting memories of multiple possible or previous lives. Your character will always have been present for the previous sessions of the story.
Please make your own characters following these basic rules:
What was the greatest decision or turning point in your character’s life? If your character made a different decision, how might their life be different? How would they be different if they made their choices based on others’ espectations?
What is something your character wishes they could change about themselves? How would the best version of themselves be different?
What is your character’s signature possession or physical trait? What makes you certain that your character would retain this no matter what could have happened in their life?
Due to a‘glitch’ that is affecting you, each character has not just a single form, but up to three incarnations. These incarnations share the same level and advance at the same time, but they can be otherwise as different or similar as the player wishes. Incanations might use completely different character options, they might have different physical forms, or they might simply have cosmetic differences. A player plays one incarnation at a time. When an incarnation dies, another incarnation will appear in a nearby location.
For questions, clarifications, or additional information feel free to contact me through PM or find me on the Discord server (#Freek_Tv)
Previously: On your quest for the missing modron, R04M, you ventured into the Outlands. You gained the gratitude of a Githzerai woman, Zaythir. and the use of her walking castle, Iedcaru, to useas your base while travelling through the Outlands. She also gave you the Mosaic Mimir, a floating, magical skull-looking device that contains the knowledge of the Multiverse, including information used by R04M to figure out where to go next. However, this Mimir has lost some of its basic knowledge when the Yugoloths broke it. In order to restore the data, you need to rerecord some of its lost data about 7 of the Gate-towns.
You managed to find the gate to Mount Celestia in the gatetown of Excelsior, and recorded the required data onto the Mimir. While you were there, the local guards asked you for a favor, and were happy to pay you after you helped proving that the criminal they had in custody was indeed the one responsible for the crime. Now you return to castle Iedcaru, and have put your sights on the town of Sylvania, where the party never ends (or so your Mimir claims).
System | D&D 5e |
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Level | 6 |
Registered Players | 4 (Max 5 Players) |