Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
In Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book heroes – either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!
Rules are simple and will be explained at the table. But the general idea is that the player describes their action as if it were presented in a comic book panel, then determines the action or ability they want to use, gathers the dice-pool (players always roll three dice, based on the powers used and the situation) and roll. Then take the result of one of the die and modify it as needed.
For example, a hero notices a couple henchmen that are coming to stop them from entering a building. The hero decides to try and talk their way out of it, The GM decdides to take an Overcome action, and the hero decides to use the power of Intuition, which uses a d6. They then combine it with their quality of banter, so he adds a d10 to his dicepool. Since it is at the start of the issue and the Hero is still at full health they take a d8 as the third die. The dice are rolled at once and gets a 6, an 8, and a 3. The middle value of these would be the 6, so the story goes on with a 6 on the overcome action which succeeds but with a minor twist, which is then decided on by the player and the GM as something.
For questions, I am available on discord (#Freek_Tv), or send me a PM and I will respond as soon as able.
Characters will be provided
System | Sentinel Comics: The Roleplaying Game |
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Level | N/A |
Registered Players | 4 (Max 5 Players) |
On a different plane of existence there is a world that was held together by an orb of elemental magic. The orb was broken into 4 pieces and each piece was brought to a different region. The elemental magic within each piece changed the regions to its own element and made life there very challenging. Your goal is to restore the Elemental Orb and thereby bring balance back to the world!
The first region you entered is Zephyria, the world of Air.
You have made contact with a group of refugees and they asked you to liberate their village for them in exchange for information about the Shard. You successfully defeated the warlord mage Talros in the temple close to the village. Maybe that's enough to get the information from the refugees?
That is up to you! 🫵
This (mini) campaign consists of about 16-ish sessions. You are welcome to join all of them, a few or even just one. Every session will start with a short summary of the mini-campaign so far. This is to make sure everyone can follow along and thereby participate in and enjoy the session as much as possible.
This session will probably be a session with a mix of exploration, roleplaying, social interaction, combat, etc.
The following is applicable for this session (and the rest of the campaign):
Side notes:
System | D&D 5e |
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Level | 6 |
Registered Players | 4 (Max 5 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
This is a hop-on hop-off campaign. Meaning that every time we play it can be a different party furthering the story. It's on a first come, first serve basis. Therefore I cannot promise anyone a seat on the table.
I will anounce after every session when the next table will be scheduled.
Any information of the campaign so far can be found here: https://wbtwl.burnacid.com/
You have been to the carnaval before as a young child. You have lost something the last time you visted. What that is, is randomly decided the first time you play (or by contacting me on discord). You have come to the carnaval again and end up into this adventure (depending on how far we are ofcourse)
Rules for making your character:
System | D&D 5e |
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Level | 4 |
Registered Players | 5 (Max 5 Players) |
Closed campaign for call of Cthulhu, session 14
Intrested in joining or do you have quesions?
feel free to message me on our discord:
https://discord.com/channels/697040809102409810/761584427473043457
System | Call of Cthulhu 7e edition |
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Level | - |
Registered Players | 5 (Max 5 Players) |
Int he town of Igoera, a pair of gnome brothers named Aurun and Ferrim Iskur run the local smithy. When The Party drops in,they learn that Ferrim is away visiting a village in the Ukabil mountains, but should have returned 3 days ago! Aurun is getting nervous and asks the party to search for the missing gnome.
-Characters are level 4, point-buy/standard array, Fixed HP.
-All official content allowed including Tasha's, but no Unearthed Arcana or One D&D. I have almost all books on D&DBeyond and will add you to a campaign so you can use all options.
-You can only use your starting gear
-This one shot will follow the 2014 rules
-Beginners are ofcourse welcome at my table, if you need help with character creation please ask me. You can ask questions on discord, PM DM Roald from the gameforce discord (rowwie1991 is my original nickname on there)
System | D&D 5e |
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Level | 4 |
Registered Players | 5 (Max 5 Players) |