Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
Closed campaign for call of Cthulhu, session 19.
Intrested in joining or do you have quesions?
feel free to message me on our discord:
https://discord.com/channels/697040809102409810/761584427473043457
System | Call of Cthulhu 7e edition |
---|---|
Level | - |
Registered Players | 5 (Max 5 Players) |
Continuation of the closed Strixhaven campaign.
System | D&D 5e |
---|---|
Level | 7 |
Registered Players | 5 (Max 5 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
This is a hop-on hop-off campaign. Meaning that every time we play it can be a different party furthering the story. It's on a first come, first serve basis. Therefore I cannot promise anyone a seat on the table.
I will anounce after every session when the next table will be scheduled.
Any information of the campaign so far can be found here: https://wbtwl.burnacid.com/
You have been to the carnaval before as a young child. You have lost something the last time you visted. What that is, is randomly decided the first time you play (or by contacting me on discord). You have come to the carnaval again and end up into this adventure (depending on how far we are ofcourse)
Rules for making your character:
System | D&D 5e |
---|---|
Level | 7 |
Registered Players | 5 (Max 5 Players) |
Welcome, wanderers and wayfarers!
A dragonborn city in the middle of the desert, built atop a humongous fallen obelisk, has recently become a thriving hub for trade and adventure. With newly discovered dungeons filled with incredible treasures, fortune seekers from all over are flocking to its streets in search of glory.
Your goal is to help a potion maker secure their official license from the guild—but potion making is no easy task, especially in a land where resources are scarce, and bureaucracy is even harsher.
Upcoming Quest:
The guild that oversees potion makers and shops has been making life difficult for your friend. Perhaps it’s time for an unofficial visit to remind them that rules should serve the people, not the other way around.
Most sessions are focused on roleplay, so no guarentees on any combat.
- All official content is allowed. Homebrew allowed with approval (contact the DM);
- Unearthed Arcana allowed;
- For ability score use Standard Array or Point Buy;
- Custom Lineage / Races etc from Tasha's are allowed;
- The potion maker prefers to work with people that do no get him blacklisted in the city!
The game is welcome to anyone from beginner to veteran!
System | D&D 5e |
---|---|
Level | 3 |
Registered Players | 6 (Max 6 Players) |
Entry 15:
Sharp teeth.. leathery skin.
I'm sure I'm just imagining it. But after that flashy light I seem to be stranded somewhere.
Entry 16
After spending days and seeing creatures I have never seen before my suspicions might be true. Does my research proof true?
Entry 17:
I'm running away... Must be brief. They're chasing me. The question is where am I or should I say "When am i"
Entry 18:
Running has taken its toll I haven't eaten for a while now.
These are the notes you found on a gnome starved in a cave somewhere. You've seen the same flashy light yesterday and somehow everything seems different. How will you find your way back and what was chasing the Professor?
Lvl 6
Legacy content only (All classes/races allowed)
You can pick out one magical piece (+1) of armor or weapon (+1)
System | D&D 5e |
---|---|
Level | 6 |
Registered Players | 5 (Max 6 Players) |
Are you in love with Disney movies and have you always wanted to be a Disney princess? Now is your chance!
In the heart of the Jade Empire, turmoil has erupted. The once-harmonious realm is now gripped by fear as its ruler has fallen into darkness, their leadership twisted into tyranny. An unstoppable army of elemental soldiers marches across the land, enforcing the sovereign's ruthless will and spreading chaos with each step.
Rumors swirl of a deep corruption, but the truth remains elusive. Some say it is the ruler’s own guilt and anger manifesting; others whisper of an ancient curse or a sinister force pulling the strings. Whatever the cause, the empire is unraveling, and the consequences threaten to spread far beyond its borders.
The princesses of Luminescia are called to action, tasked with unraveling the mystery behind the ruler’s transformation and finding a way to bring peace to the land. As you delve deeper into the conflict and the castle, you will confront dangerous foes, forge unexpected alliances, and uncover truths that could shake the very foundation of the Jade Empire—and maybe your own convictions.
What you can expect:
Roleplay - 9/10
Exploration - 8/10
Combat - 4/10
Puzzel solving - 5/10
The following is applied for this oneshot:
System | D&D 5e |
---|---|
Level | 3 |
Registered Players | 6 (Max 5 Players) |