Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
System | D&D 5e |
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Level | 2 |
Registered Players | 5 (Max 5 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
This is a hop-on hop-off campaign. Meaning that every time we play it can be a different party furthering the story. It's on a first come, first serve basis. Therefore I cannot promise anyone a seat on the table.
I will anounce after every session when the next table will be scheduled.
Any information of the campaign so far can be found here: https://wbtwl.burnacid.com/
You have been to the carnaval before as a young child. You have lost something the last time you visted. What that is, is randomly decided the first time you play (or by contacting me on discord). You have come to the carnaval again and end up into this adventure (depending on how far we are ofcourse)
Rules for making your character:
System | D&D 5e |
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Level | 2 |
Registered Players | 4 (Max 5 Players) |
Session 1 had lots of murder mystery. You investigated 2 deaths and solved both of them. That's elementary!
Session 2 was part the aftermath of the murder mystery, but mostly you gained a lot of information and theories about wild elemental magic running amok.
Session 3 saw each of you enter a labyrinth (major group split!) and you had to find your way through it. Each of you had a unique approach. You solved a few puzzles and gathered lots of clues and special items. Now if only you could bring the clues (and the party itself!) back together...
Session 4 saw some of you finding eachother in the labyrinth but you still have to find the rest. And one of you found a mysterious door (the exit?). Also, please don't blow up the rooms; you never know which group member you may blow up in the proces... :D
That's up to you! But you are advised to find the rest of the group and exit the labyrinth swiftly.
Don't worry; there is a way out!
This (mini) campaign consists of about 16-ish sessions. You are welcome to join all of them, a few or even just one. Every session will start with a summary of the mini-campaign so far. It is to make sure everyone can follow along and thereby participate in and enjoy the session as much as possible.
This session will probably be a session with above average mystery, a fair dose of roleplaying and some (unique homebrewed) puzzle solving. Get far enough tonight and there will be a lot of social interaction.
The following is applicable for this session (and the rest of the campaign):
Side notes:
System | D&D 5e |
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Level | 5 |
Registered Players | 2 (Max 5 Players) |
The story begins.
System | D&D 5e |
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Level | 8 |
Registered Players | 6 (Max 6 Players) |
Dungeons have Always been a part of life. Maybe not in everyones day to day but anyone can profit from one. All be it busseling towns or small farming villages all could make use of the business a dungeon brings. From bone meal to valuable gems all spoils are welcome. none know how they appear but all know that when they do two things are certain, Greed and violence.
This greed and violence is not (necessarely) wat attracted your group however. Your group was gathered up by one of the aristocrats of your town to work for him in one of the recently discovered dungeons. The deal? Gather the ingredients for a rare feast he will be throwing. In return for this you will get to keep the rest of your hard earned spoils be assured of revival and retrieval and maybe gain the oppurtunity for more well paying labour.
All of you will gain the Dungeon Delver feat given to you by you experience in entering these dungeons.
For equipment you will only get one of the weapons your class affords as your spoils so far have not earned you the coin needed for more. The rest of your equipment will just be as is written in your class description.
This table is beginner friendly and please contact me on discord. Name : Thebozz9998
Rules for character creation :
- All official content is allowed
-No unearthed arcana or homebrew
-Fixed Hp and standart array or point buy
-Custom lineage is allowed
System | D&D 5e |
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Level | 3 |
Registered Players | 3 (Max 5 Players) |