Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
It has been 2 years, but the hunting never stopped.
Monster of the Week is a rules light game based on stories as Supernatural, Buffy the Vampire Slayer, Scooby Doo. The general idea is that "every week" there is a new monster to deal with, using clues and research to find the best way to catch it.
Setting for this game: Monsters have started to live together with humans in secret. Some of them however are up to no good, and it is up to you hunters to protect Eindhoven and the surrounding area.
Beginner friendly, characters will be created at the table (empty character sheets will be provided).
Questions can be asked via mail here, on the Facebook or on Discord.
System | Monster of the Week |
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Level | - |
Registered Players | 4 (Max 5 Players) |
After having finished their home, food and getting their cleric up to date, the party finally went together to get ready for the dwarfs quest.
While on route, a snowstorm appeard, making it hard to travel. Luckily they had their trusty Goliath which remembered every part of where he traveled which got them through the storm!
At the end, they finally found the slay of the dwarfs, however, it seemed like some Goblins got their before them... Are they going to be able to get it back?
System | D&D 5e |
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Level | 2 |
Registered Players | 5 (Max 5 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
This is a hop-on hop-off campaign. Meaning that every time we play it can be a different party furthering the story. It's on a first come, first serve basis. Therefore I cannot promise anyone a seat on the table.
I will anounce after every session when the next table will be scheduled.
Any information of the campaign so far can be found here: https://wbtwl.burnacid.com/
You have been to the carnaval before as a young child. You have lost something the last time you visted. What that is, is randomly decided the first time you play (or by contacting me on discord). You have come to the carnaval again and end up into this adventure (depending on how far we are ofcourse)
Rules for making your character:
System | D&D 5e |
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Level | 2 |
Registered Players | 5 (Max 5 Players) |
Sometimes the multiverse doesn’t work as it should. Case in point: you find yourselves victims of an unprecedented multiversal mistake. You have led a remarkable life, died by suspicious means, and were reborn untethered from your true past. This makes each of you a singularity of existential uncertainty—a being that the laws of the multiverse contort around as planar forces fail to identify their logical place in reality.
Ranging from the planar metropolis of Sigil to the fringes of the Outlands, this Dungeons & Dragons adventure takes characters on a tour of remarkable realms, where they’ll brush shoulders with immortals and discover a plot to forever change the multiverse.
This is an ongoing story, played with a continuously changing group of players in a hop on/hop off style. Because of the effects of the “Glitch” your characters will not notice this as the characters have confusing, vague, and sometimes conflicting memories of multiple possible or previous lives. Your character will always have been present for the previous sessions of the story.
Please make your own characters following these basic rules:
What was the greatest decision or turning point in your character’s life? If your character made a different decision, how might their life be different? How would they be different if they made their choices based on others’ espectations?
What is something your character wishes they could change about themselves? How would the best version of themselves be different?
What is your character’s signature possession or physical trait? What makes you certain that your character would retain this no matter what could have happened in their life?
Due to the ‘glitch’ that is affecting you, each character has not just a single form, but up to three incarnations. These incarnations share the same level and advance at the same time, but they can be otherwise as different or similar as the player wishes. Incanations might use completely different character options, they might have different physical forms, or they might simply have cosmetic differences. A player plays one incarnation at a time. When an incarnation dies, another incarnation will appear in a nearby location.
For questions, clarifications, or additional information feel free to contact me through PM or find me on the Discord server (#Freek_Tv)
Previously: You awoke on a stone slab in the mortuary with barely any memory except your names. When you manaegd to escape, you found yourselves in Sigil, the City of Doors. After a few days of research on your condition, a patrol of the Harmonium came to arrest you for "crimes against the fabric of the multiverse". Luckily a helpful bstander helped you escape by leading you through the UnderSigil. As luck would have it, you emerged at Fortune's Wheel. After spending an evening in the magnificent casino, you managed to get an audience with its owner, the arcanaloth Shemeshka. She offered to use her extensive spy network to figure out what this 'glitch' might be, and how to stop it from affecting you. In exchange, she asked you to venture into the Outlands in search of a Modron that has gone missing from her employement. After showing you the way to a portal, and providing you with the appropriate key, you emerged in the vast array that are known as the Outlands. There, you entered the walking castle, Iedcaru, in search for information about these outlands. But first you had to deal with Thlaarsh the Gore Drinker and his band of Yugoloth marauders, who are trying to get the castle to move for themselves
System | D&D 5e |
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Level | 6 |
Registered Players | 4 (Max 5 Players) |
Continuation of the closed Strixhaven campaign.
System | D&D 5e |
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Level | 4 |
Registered Players | 5 (Max 5 Players) |