Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
**Campaign setting**
This campaign setting will take place in the embercore. You're a person that has lived in this horrible place as long as you can remember.
You might have once supported the ideals of the empire or you were always against it.
Maybe you finally had enough or something is forcing you to flee. Maybe some of the ideals still linger in your mind and you have a hard time leaving them behind. Either way somehow you find yourself in a search for something that can change your current situation. You're looking for the resistance. A group that only seems to exist in the hopes and dreams of the people struggling to stay alive. But you've found some clues that it's not just talk amongst the poor. You found out there might actually be a group hiding on the Lost isle. An island that once was alive until the empire cut it off completely.
You gathered your courage and left your life behind in search for the resistance.
System | D&D 5e |
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Level | 6 |
Registered Players | 6 (Max 6 Players) |
Unbenownst to anyone but a disgraced academic, the Varkenbluff Museum of Natural History is in grave danger. Archaeologists at a nearby dig site recently unearthed a curiosity: the murkmire stone. This object is actually an eldritch creature's egg, and it is about to hatch. The characters must infiltrate the museum, steal the egg, and return it to Dr. Casse Dannel to be neutralized before it releases an eldritch horror.
As mentioned in the introduction, you will be conducting an heist in a museum. Expect dinosaurs on display, weird artifacts and of course gaurds that you will have to evade or outwit. You will start out incognito by visiting the Gala that will be taking place, during which you can case the joint. After the gala is over, it is up to all of you to set the plan you made into motion.
This table is beginner friendly. I have some pre-generated character sheets that you can use. So you don't need to make your own character.
Character creation:
- All official content allowed
- Standard array or point buy.
System | D&D 5e |
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Level | 1 |
Registered Players | 6 (Max 6 Players) |
On a different plane of existence there is a world that was held together by an orb of elemental magic.
However, this orb was broken a long time ago by unknown people who took a shard to each of the four regions of the world. The elemental magic within each shard changed the regions and the world and made life there ... challenging. Your final goal is to restore the Elemental Orb and thereby bring balance back to the world.
Due to elemental magic running wild and leading to unwanted and unforseen results, you succesfully went through a crash course training complex into elemental magic.
You have now been tasked with retrieving the Air shard in the realm called Zephyria.
That is up to you! 🫵
This (mini) campaign consists of about 16-ish sessions. You are welcome to join all of them, a few or even just one. Every session will start with a summary of the mini-campaign so far. It is to make sure everyone can follow along and thereby participate in and enjoy the session as much as possible.
This session will probably be a session with a mix of exploration, roleplaying, social interaction, combat, etc.
The following is applicable for this session (and the rest of the campaign):
Side notes:
System | D&D 5e |
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Level | 5 |
Registered Players | 3 (Max 5 Players) |
Every night, adventurers, families, and travelers from all over line up for a table or to experience the thrills of the FUNgeon, the magical obstacle course built beneath the Dueling Knight's Tavern. Unique in its construction, the FUNgeon is designed to offer thrills and near death experiences without any actual danger. Anyone who falls victim to one of its many traps or puzzles is rescued at the last moment from instant death and teleported safely back to the entrance. One of the main attractions are the giant magical mirrors that showcase the progress of whoever is currently running the course. In between runs, live stage shows are performed by animated marionettes like Gizmo the Dancing Bear. Or at least, it would on any other night.
When you and your party arrive ready for a night of fun, you find local clerics healing injured townspeople, the town guard guarding the entrance, and the owner, Reginald, running around, his robe in tatters.
"The FUNgeon... it's broken!"
"There are still people inside!"
"Not Gizmo the Dancing Bear!"
What went wrong? Who is still trapped? What puzzles and traps you will find within? Only time will tell...
Welcome to the FUNgeon Dungeon!
System | D&D 5e |
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Level | 3 |
Registered Players | 4 (Max 5 Players) |
Are you in love with Disney movies and have you always wanted to be a Disney princess? Now is your chance!
In the previous idyllic kingdom of Luminescia, a sudden outbreak of food poisoning spreads panic among the citizens, casting a dark shadow over the land's once-joyous atmosphere. With the shock of Mulans death stil fresh in mind the princesses set out to solve this new mystery. Might this be from the food of the princesses breakfast banquet that was affected by the recent blight? Or is it another source entirely. What is certain is that someone or something has been tainting the kingdom's food supply. As illness and fear grip Luminescia, a group of determined Disney princesses must come together to solve the mystery behind the epidemic. They embark on a quest to uncover the source of the contamination, facing perilous challenges and unraveling sinister secrets. Their journey leads them to confront the dark forces that cause the illness in the courts. They work together to restore health and harmony to Luminescia, proving that even in darkness, the light of friendship and truth can prevail.
What you can expect:
Roleplay - 9/10
Exploration - 8/10
Combat - 4/10
Puzzels solving - 3/10
The following is applied for this oneshot:
System | D&D 5e |
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Level | 3 |
Registered Players | 6 (Max 6 Players) |
Closed campaign for call of Cthulhu, session 12
Intrested in joining or do you have quesions?
feel free to message me on our discord:
https://discord.com/channels/697040809102409810/761584427473043457
System | Call of Cthulhu 7e edition |
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Level | - |
Registered Players | 5 (Max 5 Players) |