Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get up to 5 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
You and your friends live in the beautiful country of Arrida. A land of the desert and the city. You are city folk, but are now in a chase down thru the desert to save your friend Seley el’then.
The people who took your friend have reached their destination, a village in the mountains. There they keep your friend hostage and your plan is to free him. But how will you do that with a village filled with enemy’s?
This one-shot will be an adventure sandbox style, there is not one way to solve this problem and it may occur that you don’t solve it at all. It is all in your hands.
It is also a table that can be very plan making or roleplay heavy, it depends on how you play this.
System | D&D 5e |
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Level | 1 |
Registered Players | 6 (Max 6 Players) |
It began with strangers in brightly colored wagons — music, laughter, and the scent of exotic spices drifting through the air. They called themselves Vistani, travelers from a distant, hidden land. One evening, they camped just outside Daggerford, their firelight casting strange, dancing shadows. Duchess Morwen of Daggerford has invited you to dinner as she discusses with you these strangers. Why are they here? When do they leave?
Going over to investigate your are welcomed as they mean no harm. They have a story to tell, if you listen to their story, they agree to leave Daggerford behind them. So you join arround their dancing flames and listen intently. As the fire dances to picture the story being told.
“A curse has befallen our noble prince, turning him into a tyrant. We alone have the power to leave his domain. We’ve traveled far and wide to find heroes such as yourselves to end our dread lord’s curse and put his troubled soul to rest. Our leader, Madam Eva, knows all. Will you return to Barovia with us and speak with her?”
They also hand you a sealed letter — the beginning of a journey that may end in glory… or death.
Welcome to Curse of Strahd, a gothic horror Dungeons & Dragons campaign hosted at GameForce Eindhoven. Step into a land where the sun no longer rises, where werewolves howl in the woods, and the vampire lord watches from his castle high above.
You are not just invited.
You are expected.
System | D&D 5e |
---|---|
Level | 3 |
Registered Players | 5 (Max 5 Players) |
The story continues.
System | D&D 5e |
---|---|
Level | 8 |
Registered Players | 6 (Max 6 Players) |
After a grueling trek through choking vines, blistering heat, and ambushes by blowdart-wielding natives π¬οΈπ―, you’ve finally reached the overgrown ruins whispered of in fearful tones. The temple lies ahead—half-swallowed by jungle, probably bristling with traps, and teeming with hissing shadows. πΏππ³ππ΄ππ³πΏ
Ancient wards flicker to life as you descend its serpent-lined halls. π Somewhere deep within, a primal force awaits—a guardian of fang and emerald whose will must be broken. πππ
Will you uncover the temple’s secrets and survive its trials… or be claimed by the jungle it serves? πΏππΏ
This one-shot is designed as a dungeon-delve. Expect the occasional exploration, combat and trap. π§πͺ€
The following is applicable when making a character:
Side notes:
System | D&D 5e |
---|---|
Level | 5 |
Registered Players | 5 (Max 5 Players) |
Who knows what will happen in the cold and scary place of Icewind Dale?
System | D&D 5e |
---|---|
Level | 3 |
Registered Players | 5 (Max 5 Players) |