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D&D / TTRPG One-Shots

Thursday, 18 July 2024 @ 19:30

Location: Geldropseweg 83, 5611SE Eindhoven

Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.

Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)

Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.

Please check out our socials for more information about the D&D and TTRPG One-Shots

Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/

Discord: https://discord.gg/QxjjqWa7RH

Campaign session 10 -into the lost isle

Mark
Game Master
Game table
Game table

**Campaign setting**

This campaign setting will take place in the embercore. You're a person that has lived in this horrible place as long as you can remember.

You might have once supported the ideals of the empire or you were always against it. 

Maybe you finally had enough or something is forcing you to flee. Maybe some of the ideals still linger in your mind and you have a hard time leaving them behind. Either way somehow you find yourself in a search for something that can change your current situation. You're looking for the resistance. A group that only seems to exist in the hopes and dreams of the people struggling to stay alive. But you've found some clues that it's not just talk amongst the poor. You found out there might actually be a group hiding on the Lost isle. An island that once was alive until the empire cut it off completely. 

You gathered your courage and left your life behind in search for the resistance.

This is a private table and can't be registered for. Please contact the Game Master if you like to know more.
System D&D 5e
Level 6
Registered Players 6 (Max 6 Players)

It's elementary (part 6)

Sander / Savanc
Game Master
Game table
Game table

What is it about?

On a different plane of existence there is a world that was held together by an orb of elemental magic.

However, this orb was broken a long time ago by unknown people who took a shard to each of the four regions of the world. The elemental magic within each shard changed the regions and the world and made life there ... challenging. You final goal is to restore the Elemental Orb and thereby bring balance back to the world.

 

Due to elemental magic running wild and leading to unwanted and unforseen results, you succesfully went through a crash course training complex into elemental magic.

You have now been tasked with retrieving the Air shard in the realm called Zephyria.

 

What happens now?

That is up to you! 🫵

 


 
This (mini) campaign consists of about 16-ish sessions. You are welcome to join all of them, a few or even just one. Every session will start with a summary of the mini-campaign so far. It is to make sure everyone can follow along and thereby participate in and enjoy the session as much as possible.

 

This session will probably be a session with a mix of exploration, roleplaying, social interaction, combat, etc.

 


 

The following is applicable for this session (and the rest of the campaign):

  • Level 5 (you leveled up since last session).
  • All official content is allowed.
  • No homebrew & No Unearth Arcana.
  • For ability scores use Standard Array or Point Buy.
  • For HP use average.
  • Custom Lineage / Races etc. from Tasha's are allowed.
  • You may each select 1 common and 1 uncommon magical item for free.
  • You each have 250 gold to spend on regular items before this session: so equip yourself / stock up!
  • You may keep any gold you do not spend.
    (I see Potions of Healing as regular items, so buy as many as you like. Potion of Healing 50 GP each; Potion of Greater Healing 250 GP; Potion of Superior Healing 2500 GP)

 

Side notes:

  • Most important is having fun.
  • Rules are guidelines + goal is to have fun => if you want to do something fun then just say so and we'll figure out how that may go + DM decides how it plays out.
  • This (mini) campaign consists of about 16 sessions. Each session is open to everyone, so feel free to join if you did or did not join the previous session(s) (i.e. hop on when you want). And no obligation to join future sessions (hop off when you want).
  • If you have a question, don't hesitate to send me a message on Discord (Savanc#8239).
System D&D 5e
Level 5
Registered Players 2 (Max 5 Players)

Call of Cthulhu campaign Session 12 "it’s over the mountain and over the main "

Spip (any/all)
Game Master
Game table
Game table

Closed campaign for call of Cthulhu, session 12

Intrested in joining or do you have quesions?

feel free to message me on our discord: 

 https://discord.com/channels/697040809102409810/761584427473043457

This is a private table and can't be registered for. Please contact the Game Master if you like to know more.
System Call of Cthulhu 7e edition
Level -
Registered Players 5 (Max 5 Players)
Game table
Game table

U B Goblins

You be bored.|
You be needing excitement.
You be knowing there's a wedding planned. 
Easy job!

You be party crasher....

 

System Goblin Heist (D&D 5e rules)
Level 0 (no kidding, character sheets will be provided)
Registered Players 5 (Max 5 Players)

Turn of Fortune's Wheel #6: Lost Souls [Hop on/off]

Freek van Tongerloo
Game Master
Game table
Game table

Sometimes the multiverse doesn’t work as it should. Case in point: you find yourselves victims of an unprecedented multiversal mistake. You have led a remarkable life, died by suspicious means, and were reborn untethered from your true past. This makes each of you a singularity of existential uncertainty—a being that the laws of the multiverse contort around as planar forces fail to identify their logical place in reality. 

Ranging from the planar metropolis of Sigil to the fringes of the Outlands, this Dungeons & Dragons adventure takes characters on a tour of remarkable realms, where they’ll brush shoulders with immortals and discover a plot to forever change the multiverse. 

This is an ongoing story, played with a continuously changing group of players in a hop on/hop off style. Because of the effects of the “Glitch” your characters will not notice this as the characters have confusing, vague, and sometimes conflicting memories of multiple possible or previous lives. Your character will always have been present for the previous sessions of the story.

Please make your own characters following these basic rules:

  • Use Point buy/Standard array for stats
  • Average or Fixed HP
  • All official content is allowed, no Unearthed Arcana (please contact me if you want to use the Planescape character options)
  • Normal starting equipment, plus 250gp to spend on additional (nonmagical) gear
  • 1 Uncommon magical item of your choosing (please contact me for approval)
  • Answer the following questions for your character (keep a record of the answer for yourself)


What was the greatest decision or turning point in your character’s life? If your character made a different decision, how might their life be different? How would they be different if they made their choices based on others’ espectations?
What is something your character wishes they could change about themselves? How would the best version of themselves be different?
What is your character’s signature possession or physical trait? What makes you certain that your character would retain this no matter what could have happened in their life?

Due to a‘glitch’ that is affecting you, each character has not just a single form, but up to three incarnations. These incarnations share the same level and advance at the same time, but they can be otherwise as different or similar as the player wishes. Incanations might use completely different character options, they might have different physical forms, or they might simply have cosmetic differences.  A player plays one incarnation at a time. When an incarnation dies, another incarnation will appear in a nearby location.

For questions, clarifications, or additional information feel free to contact me through PM or find me on the Discord server (#Freek_Tv)

Previously: On your quest for the missing modron, R04M, you ventured into the Outlands. After dealing with some Yugoloths, you gained the gratitude of a Githzerai woman, Zaythir. and she offered the use of her castle, Iedcaru, as your base while travelling through the Outlands. She also gave you the Mosaic Mimir, a floating, magical skull-looking device that contains the knowledge of the Multiverse, including information used by R04M to figure out where to go next. However, this Mimir has lost some of its basic knowledge when the Yugoloths broke it. In order to restore the data, you need to rerecord some of its lost data about 7 of the Gate-towns.

Your first stop brings you to Excelsior, the gate-town to the heavenly plane of Mount Celestia. Soon after making your recordings, one of the town guards approached you with an offer. It appears that Locals have been disappearing from Excelsior for weeks. The investigations led the guard to a tiefling named Sincerity, who has been seen near many of the places where people went missing.

System D&D 5e
Level 6
Registered Players 2 (Max 5 Players)