Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
Using a treasure map gifted to a PC by their Uncle Tibsen, the Party has found their way to a tropical island. In cave not far from shore, they hope to find their loot, but it seems a band of pirates is on the hunt as well, and with a considerable lead!
-Characters are level 7, point-buy/standard array, Fixed HP.
-All official content allowed including Tasha's, but no Unearthed Arcana or One D&D. I have almost all books on D&DBeyond and will add you to a campaign so you can use all options.
-You can only use your starting gear
-Beginners are ofcourse welcome at my table, if you need help with character creation please ask me. You can ask questions on discord, PM DM Roald from the gameforce discord (rowwie1991 is my original nickname on there)
System | D&D 5e |
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Level | 7 |
Registered Players | 3 (Max 5 Players) |
the Dragonlance: shadow of the dragon queen campaign at gameforce eindhoven
System | D&D 5e |
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Level | ? |
Registered Players | 6 (Max 6 Players) |
Sometimes the multiverse doesn’t work as it should. Case in point: you find yourselves victims of an unprecedented multiversal mistake. You have led a remarkable life, died by suspicious means, and were reborn untethered from your true past. This makes each of you a singularity of existential uncertainty—a being that the laws of the multiverse contort around as planar forces fail to identify their logical place in reality.
Ranging from the planar metropolis of Sigil to the fringes of the Outlands, this Dungeons & Dragons adventure takes characters on a tour of remarkable realms, where they’ll brush shoulders with immortals and discover a plot to forever change the multiverse.
This will be an ongoing story, played with a continuously changing group of players in a hop on/hop off style. Because of the effects of the “Glitch” your characters will not notice this as the characters have confusing, vague, and sometimes conflicting memories of multiple possible or previous lives. Your character will always have been present for the previous sessions of the story.
Please make your own characters following these basic rules:
Answer the following questions for your character (keep a record of the answer for yourself)
Due to the ‘glitch’, each character has not just a single form, but three incarnations. These incarnations share the same level and advance at the same time, but they can be otherwise as different or similar as the player wishes. Incanations might use completely different character options, they might have different physical forms, or they might simply have cosmetic differences.
Please prepare at least one, but preferably both of these ‘variants’ for your character, using the same rules (except for any equipment as you keep those between your incarnations). A player plays one incarnation at a time. When an incarnation dies, another incarnation will appear in a nearby location. When creating different incarnations, players should review their answers to the above mentioned questions and consider how different choices might have led their character down different paths.
Previously: You awoke on a stone slab in the mortuary with no memories or hw (or even if) you died. The group of you determined it wasn't wise to stay here and you went looking for a way out. It took a while, but you managed to find an exit. However, one member of the party was burned in the crematorium shaft, but soon after you found another being in this mortuarium who seemed to share the memories of the person who was burned to death. Once you escaped this stronghold of these Heralds of Dust, you found yourselves in the massive city of Sigil. It didn't take long before you found yourselves a tout, named Parisa, who was able to direct you through this strange looking metropolis for a reasonable fee. With Parisa's guise, you visited several locations in order to figure out why you were in the mortuary, yet not death. And why the few memories you have left, do not match with the other memories you have. After a few days of research, a patrol of the Harmonium came to arrest you for crimes against the fabric of the multiverse. Luckily a Shadar'Kai helpes you escape this patrol and led you through the UnderSigil to the place where his master will meet you. As luck would have it, he led you towards Fortune's Wheel. After spending an evening in the casino, you managed to get an audience with its owner, the arcanaloth Shemeshka. She offered to use her extensive spy network to figure out what (and why) this 'glitch' is happening to you. In exchange, she wants you to venture into the Outlands in search of an accountant that has gone missing. You now prepare to leave the city in search of this lost Modron, named R04M.
For questions, clarifications, or additional information feel free to contact me through PM or find me on the Discord server (#Freek_Tv)
System | D&D 5e |
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Level | 6 |
Registered Players | 4 (Max 5 Players) |
Your journey begins in the Feywild, where you stumble upon a desecrated temple, revealing ominous signs of dark rituals. A wounded priest implores you for aid, recounting a tale of a crazed hobgoblin who, driven by madness, fled into the nearby swamp with a stolen holy relic. Your choices will shape the fate of this magical realm as you start the quest into the swamp to get back the holy relic, and may your valor shine bright amidst the encroaching shadows that cover the Feywild.
The following is applied for this oneshot:
If you have any questions or concerns ahead of time, please let me know through here or on discord and we will work something out. My main goal is for everyone to enjoy their time at my table!
System | D&D 5e |
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Level | 4 |
Registered Players | 2 (Max 5 Players) |
You are part of a group of performers. Each has their own speciality, but especially as a group you shine!
Your fame is known all over the entire world, across galaxies and planes, throughout heaven and hell, and even beyond!
Even though your agent only accepts the best gigs, he always manages to have your touring agenda completely filled.
Now you all are between tours. You are working on new material, and only do an occassional gig if it's really good or otherwise important (according to your agent).
Your agent has booked you and the group a gig in your home kingdom. It is known to be somewhat of a troublespot with an ongoing war with one of its neighbours, but as most of you lived here for many years, you'll probably be fine. No one ever kills the messenger bard, right?
Good luck! Break a leg!
This session will be mainly role-playing in any way you want.
The following is applicable for this one-shot:
Side notes:
System | D&D 5e |
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Level | 4 |
Registered Players | 5 (Max 5 Players) |