Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
Long ago, the Kingdom's great Arch-Sage Titardinal left his title, his domain, and his role as Royal Advisor to the then Queen. He moved to the Spirit Lake, a lake known for its connection to the spirit world and the benevolent Lake Spirit who lives there. There, he used his grand wizardry, and begun constructing. It took many years, but eventually a stone spire stood on a small island in the middle of the lake. It was said that his true goal was to use the tower to control the Lake Spirit -- a being known to grant wishes. For what purpose, none knew. This would never come to pass, however, as one day, decades after the mage had first arrived, a passing fisherman found that the former Arch-Sage had fallen from the heights of his own creation. Since then, the tower's ownership has changed many times. Now, it sits abandoned.
Over the years, many adventurers, such as yourselves, have attempted to venture into the spire. Stories of all types of terrors are said to be within the tower, but the tower also contains the artefacts that befit an Arch-Sage: magical relics beyond comprehension of the typical mortal. These tools, in your travels, may prove invaluable. So when an old grandmother asks for you to return a locket her young and foolish granddaughter lost on the island, your party decides to give the old tower a try on the way there.
And who knows? The Lake Spirit is still here, powerful as she has always been. And maybe the Tower still works…
Will you solve the mystery of why Titardinal built the tower? Will you find the great treasures within? Will you activate the ancient arcane magic of the tower and bring it to bear? Will you even survive?
Find out next week -- at the Spire of Titardinal!
System | D&D 5e |
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Level | 5 |
Registered Players | 5 (Max 5 Players) |
Greetings new students and welcome to Strixhaven University!
You're a first year at Strixhaven. Christmas has passed, exams are finished and the end of the year is slowly coming into view. You've had a fair share of strange things happening to you, from mimic attacks to mephit explosions. All of them seem to lead to one thing: black ooze. So far, you haven't found out what it is yet, but that can't be like that for too long anymore. And your heroics are being the talk of the University. So much so, that you have received the following message:
"Big heroes on campus! You're the talk of the school, what with your monster-dispatching ways. But can you recover the legendary Sassy Sally Jane? Many have tried. All have failed. Meet us outside Captian Dapplewing's Manor at midnight tonight and see if you've got what it takes!"
Are you up for the challenge?
For this semi-campaign the following rules apply:
Need help with you character? You're more than welcome in my DM's! :)
You can join my campaign on DnDBeyond: https://ddb.ac/campaigns/join/3610630546189544 (be warned: I don't any online books).
Update: due to time constraint I'm not able to run the two week downtime before the game on thursday. Your character can add an additional 10 gold to their (starting) gold, this being their student job wage.
If you have any more questions you can find me every thursday in the store or you can shoot me a message on Discord (Cat™#0666)!
System | D&D 5e |
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Level | 2 |
Registered Players | 5 (Max 5 Players) |
This is the next session of a bi-weekly campaign based on the module "Baldur's Gate: Descend into Avernus". Decisions that the characters make in one session will affect the next ones!
-All official content is allowed.
-No homebrew allowed.
-The Unearthed Arcana released the 18th of august this year is allowed and encoraged.
-Your characters MUST have an strong tie to Elturel and/or the Hell Riders.
-For stats you may use standard array or point buy.
-You get a free feat in character character creation!
-If you have any question, do not doubt to PMing here or in Discord (username Eo)
System | D&D 5e |
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Level | 7 |
Registered Players | 4 (Max 4 Players) |
“Welcome everyone to the steep valley lodge, I heard your travels where rough but rest assured you can rest easily.. there’s only one small request if I may..”
Turns out the innkeeper’s older sister has disappeared, although no one knows where too exactly.
This won’t be too much of a hassle, quick pre-bedtime adventure before you get your well-deserved beauty sleep.
This short adventure is one of mystery & exploration with some challenging encounters peppered in, so be ready for some strangeness as you and your party find out the mystery of the steep valley ruins…
You can bring your own character as long as they follow these guidelines:
This game will be ran in English, players are encouraged to create their own 6e level PC's using the standard array or 4d6 drop the lowest standard of creation, all official WOTC books are allowed, including Tasha's and Xanathar's, at this moment homebrew and unearthed arcana are not allowed.
Pregenerated characters can be provided on request!
If there's any questions or remarks, feel free to pm me using the reservation site, alternatively you can find me over at our discord: https://discord.gg/KwTQVAhu
Frozen Spip#8278
System | D&D 5e |
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Level | 6th |
Registered Players | 5 (Max 5 Players) |
the curse of strahd campaign at gameforce eindhoven
System | D&D 5e |
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Level | ? |
Registered Players | 6 (Max 6 Players) |
Hi all,
I will continu the adventures set in Waterdeep based on the Dragonheist books.
This adventure is semi campaign style, choices made by characters have impact on the next one-shot, magic items required will be shared by the group and if you keep track of your own exp. you can come back and level up.
Upcoming quest:
The guild's reputation and business (mainly their tavern) are slowly healing from the still recent big blow and they are back on track on their treasure hunt. An new ally has an idea to get the last key to the treasure, but for this they will need a lot of mining, smithing and other trading guilds work come together. You will need do something big to convince these groups to help you.
I will have characters sheets available, but I recommend and prefer to create your own:
- All official content is allowed;
- Homebrew allowed with approval (contact the DM);
- Unearthed Arcana allowed;
- For ability score use Standard Array or Point Buy;
- Custom Lineage / Races etc from Tasha's are allowed;
- You are working for a adventurers guild with a good name and they like to keep it that way!
The game is welcome to anyone from beginner to veteran!
System | D&D 5e |
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Level | 4 |
Registered Players | 6 (Max 6 Players) |