Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
Hello and welcome to tyranny of dragons hop on/off campaign.
you are a group of ragtag adventurers wanting to go up in life.
As you first discovered the town of greenest in chaos and under siege, you rush in to give a helping hand.
Under the cover of night you and your friends do the best you can to get through the night. But as day breaks you are met with your fine challenge of the night as you are compelled to dual to the death, but in return he will set his prisoners free and spare the town. One of you steps up to the plate but with just a few strikes is smacked down. But as promised he release the prisoners and left the town.
Just a bit later in the morning you are askt by governor Nighthill to set out and uncover any clues as to what heaped and for what reason. You and your companions go around town to look for clues but it all seemed as thee were here just for loot. You start to follow the tracks the raiders left as its seem as the only way to get more information.
On the tracks you come across a wounded monk named: Nesim Waladra. He was traveling with his troop as to uncover the secrets of the dragon cult. but as thee were gathering information thee were swept up in the nights raid. Just a few of his companions made it out a live but his master: Leosin Erlanthar of monastery Berdusk was captured. He pleads with you to save his master as he is the only one with all the information.
You agree to help him and start following the tracks once more. And as the day comes to its peak you see some smoke coming from some rocks. As you crawl closers you find it to be a small group of cultists. and as you all agree the best information is from the sore itself. You lay a ambush and quickly take care of the cultist and manage to get one alive. Now its time for you get some well-deserved answers and see where thee will lead you next.
character creation rules
make a lvl 3 charecter
message me on discord (Bavalon) for a link to the dndbeyond campaign page for easy character creation.
System | D&D 5e |
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Level | 3 |
Registered Players | 5 (Max 5 Players) |
Dragon's Rest is a cloister on Stormwreck Isle where people come to seek peace and enlightenment. The reasons for coming here are varied, but you will soon find something in common with the others who came here: you hear about the problems facing Stormwreck Isle, and decide to help turn Dragon's Rest back to the peaceful and quite state it is supposed to be in.
Sessions 2 recap: Together with Rix, the adventures went to look for the cause of the shipwrecks. Along the way, they fought off a polar owlbear, and found the ship that it was on. A little while later, they came across the ship with the name Compass Rose. There they found some undead guarding a strange item charged with necromancy magic. Deciding to take this item back to Runara for inspection, they tried to head back. However, above deck they now saw the cause of the shipwrecks. After a bit of talking, they managed to ensure that the problem "solved itself", and they are now heading back to Dragon's Rest.
While they were doing this, Tarak (the human gardener) gets a report back from a scout who went to check the current status of Seagrow Caves. It is not looking good for the myconids there. Once the adventures return, he will be looking for their help.
end recap
This adventure is a (small) campaign from the new starter set, so character sheets can be provided in case you didn't make your own character. If you do make your own character, use the following rules:
-All official content is allowed (including Tasha's).
-No homebrew allowed.
-For the stats you can use either point buy or the standard array.
- Make sure to come up with a reason for why you are looking to go to Dragon's Rest
- Besides the default standard gear, Your character can take either 1 adventuring gear, or 1x the material components of a spell which cost money, with them.
System | D&D 5e |
---|---|
Level | 2 |
Registered Players | 5 (Max 5 Players) |
The city of Santi Valentini is home to Dante's Casa di Dolci, a world-renowned bakery — and tucked within the bakery is the entrance to a secret labyrinth, created by a mischievous, merciless goddes. Every February, an unsuspecting resident from Santi Valentini is pulled into the maze. Some return after years spent in the labyrinth, but most do not.
When Dante's beloved wife, Simonetta, is pulled into the labyrinth, he must enlist the help of adventurers to get her back. Are you up to the task?
A beginner friendly one-shot.
Make your own character using only official stuff, point buy, starting equipment and so on, or use one of my pre-generated sheets.
System | D&D 5e |
---|---|
Level | 4 |
Registered Players | 4 (Max 4 Players) |
Good old Piruuu, the magic item dealer from Saltmarsh, has asked you to fetch an important magic item from the city of Au. Since she knows the impeccable rate of success of your team, she is trusting you with visiting Alfredo Larrazabal, a filthy rich banker from the city of Au, who possesses a legendary magic item that he has already sold to her. The main problem is the secure transport of it to Saltmarsh. All of this has to be discrete, since an item of this power is worth more gold pieces than what you have ever seen put together in one place. Piruuu has promised to you that as reward each member gets to pick 2 items from her inventory that week, or owe you a favor. What do you say?
-All official content is allowed.
-No homebrew.
-We are trying out the One DnD UA new rules, but the character creation options are optional.
-Free feat at character creation!
-You can re-use any Ghost Kid character you have played with, including its items and gained features.
-Your character have been working with the Ghost Kids for over a year. You are a good pre-stablished team.
-You have 2 weeks of downtime, in which your character can do any activity they like. You can PM me to talk about the outcome of it.
-If you have any question, PM here or on my Discord Eo#6955.
System | D&D 5e |
---|---|
Level | 4 |
Registered Players | 5 (Max 5 Players) |
The party experienced a brush with death after coming across the mighty Fierna in their last adventure. Clueless of how they got here, they venture on... After walking for days, maybe weeks, maybe years of walking the same goddamn stairs, a light can be seen at the end of the tunnel. Through the mist, a concrete ceiling appears with a trap door entrance. Could this be the end of their suffering?
This is the continuation of a hop on hop off campaign. Characters will level up by milestone and non-plot related magic items will be character bound. If you have joined the campaign before and can't join for whatever reason, you can message me for a brief update after the session so your characters don't miss out!
All official content is allowed
No homebrew
No Unearth Arcana
For ability score use Standard Array or Point Buy
Custom Lineage / Races etc from Tasha's are allowed
*For any and all questions feel free to shoot me a message on here or discord! (Username ligning#4792)
System | D&D 5e |
---|---|
Level | 2 |
Registered Players | 5 (Max 5 Players) |
The story continues.
System | D&D 5e |
---|---|
Level | 7 |
Registered Players | 5 (Max 5 Players) |