*English below*
Elke donderdag avond organiseren wij onze One Shots evenement. One Shots zijn D&D of andere TTRPG avonturen speelbaar op één avond.
Wekelijks bieden steeds 4 GM's hun D&D of andere TTRPG avonturen aan, van diverse spelsystemen en speel niveaus. Je hoeft geen ervaring te hebben met roleplaying voor de beginners tafels, maar bij een hoger level is dat wel erg handig.
Entre voor de speelruimte is 3.50 euro + 1.50 euro aan consumptie tegoed.
Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 4 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/">https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH">https://discord.gg/QxjjqWa7RH
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
System | D&D 5e |
---|---|
Level | 4 |
Registered Players | 5 (Max 5 Players) |
You are members of a faction that guards dangerous artifacts from evil doers. A few minutes ago you found out that the Wand of Orcus was stolen by cultists! All evidence suggests that they escaped by opening a portal to the Nine Hells. It is imperative that the wand doesn't fall into the wrong hands. Are you up to the task of going through hell to find it?
-All official content is allowed.
-For ability score use standard array or point buy.
-No homebrew nor Unhearthed Arcana allowed.
-You can add an extra feat to your character.
-Custom lineage/ races etc from Tasha's are allowed.
System | D&D 5e |
---|---|
Level | 5 |
Registered Players | 4 (Max 4 Players) |
Your group has been traveling around for a few months now. And recently in the sandy and rumered "first ever created" country called Sona you have heard stories of a mysterious light that grants people who whitness it with unknown insight into what magic actually is, and where it comes from. People who have whitnessed the light swear that the magic that has produced it is the oldest they have ever seen or heard of.
Having a group wide intreset in magic you dicided to look into this mysterious phenomenon and perhaps find out more about this so called "ancient magic"
I will have characters sheets available, but I recommend and prefer to create your own:
- All official content is allowed;
- Homebrew or UA is NOT allowed.
- For ability score use Standard Array or Point Buy.
- Custom Lineage / Races etc from Tasha's are allowed.
- If you do create your character i want you to think about how your character thinks about magic, and their connection however small or big they have to it
I hope to see you there!
System | D&D 5e |
---|---|
Level | 5 |
Registered Players | 4 (Max 4 Players) |
The first in a series of introductionary sessions in the (one of the) Dungeons and Dragons system(s). For ease of play, I will be using the official DnD Introduction characters so people can get used to my presence and/or the need for a 2 or 4 weekly campaign is indicated by the players...
Players be aware: if people want, it is very possible that a Classic DnD or non-DnD game is retreived from the Archive.
All hail our Lady: Randomus Fortuna!
System | D&D 5e |
---|---|
Level | 3 |
Registered Players | 0 (Max 5 Players) |
With a solution for the curse in their possesion they start their travel back home.
System | D&D 5e |
---|---|
Level | 4 |
Registered Players | 5 (Max 5 Players) |
Your group of heroes have reluctantly banded together and put aside their differences to fight the evil warlock terrorizing your lands. But just as you were about to defeat him, all of you got teleported far away. Noticing that only part of your group got teleported to the same location, you once against will have to put aside your differences and find the others before the warlock does. Will you find each other in time, or will the new group cohesion not be strong enough to even decide where to go?
System | D&D 5e |
---|---|
Level | 5 |
Registered Players | 5 (Max 5 Players) |