Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
Mission Statement - Confidential - For Your Eyes Only
For years, the peace between the Gnomes and Humans, although uneasy, was at least upheld. The former reclusive and seldom seen Gnomes moved to the cities, found jobs as artificers and toymakers, started families and integrated in society. However, it seems the Gnome High Tinkerer, Fizz Buzz, had been hatching a master plan in secret all along!
In secret, the Gnomes under lead of Fizz Buzz have been building a massive superweapon, a gigantic platform of invulnerable destruction that could wipe entire cities of the map in hours! Luckily, we became aware of this plan, just in time to stop it from raining doom on us!
You are a secret group of elite "problem solvers", carrying out dangerous missions deep behind enemy lines.
You will start your mission by making contact with one of our spy agents. He got his hands on the designs of the superweapon and has identified a weak spot. He will hand you the plans for this mission, and you will take it from there.
As per usual: If you get captured, we will deny any affiliation with your party.
Our fate is in your hands... Again!
Information
This is a one-shot adventure with the Tiny Dungeon 2e system by Alan Bahr. This is an easy to learn, rules-light system centered around the regular six-sided dice. It is especially easy for beginners or first-timers to start, but RPG veterans interested in a different system can enjoy this too!
Dice are provided if you don't have them (The system uses just six-sided dice). Character creation is a quick process we will do as a group at the start of the game.
System | Tiny Dungeon |
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Level | - |
Registered Players | 3 (Max 5 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
System | D&D 5e |
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Level | 8 |
Registered Players | 5 (Max 5 Players) |
Hello and welcome to tyranny of dragons hop on/off campaign. join the heroic adventure across faérun and twart the evil plans of the dragon cult in this epic campaign.
character creation rules
all official content allowed
no unearthed arcana
point buy for stats
fixed hp
800 GP if you want to buy items at normal playerhand book value
Healing potions from normal to Supreme: 50>250>500>1000
1x Common magic item
1x Uncommon magic item
message me on discord (Bavalon) for a link to the dndbeyond campaign page for easy character creation.
System | D&D 5e |
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Level | 5 |
Registered Players | 4 (Max 4 Players) |
The striking fortress-town of Ubersreik is situated between the gloomy Grey Mountains and the depths of the Reikwald Forest. The town guards the Grey Lady Pass through to Bretonnia, and is one of the busiest trading centres of the Empire. A mighty, Dwarf-built bridge that spans the red waters of the River Teufel stands at its centre. This impressive crossing connects important trade roads from across the Empire and beyond
However, for all its importance, Ubersreik is in turmoil. Sigismund von Jungfreud, its former duke, was recently stripped of his title by the Emperor for uncertain reasons. Those perceived as too loyal to the old duke were removed from office, leaving a power vacuum that’s yet to be filled. Soldiers from the distant capital of Altdorf now patrol the town and the surrounding province. This stirs deep resentment from suspicious locals.
Nevertheless, life continues unabated, and you find yourselves in Ubersreik's bustling Market Square on a glorious spring morning, searching for a decent breakfast. Unless there's something else you would rather buy?
Warhammer Fantasty is a more darker and grittier take on Dungeons and Dragons. In Warhammer Fantasty you are more like an above average person trying to survive in a chaos infested world, as opposed to some superhero who saves the day.. Expect your character to have to deal with more debillitating injuries, both physical and psychological. And always be aware of the corrupting influence of Chaos. A perfect game to try in the month of Halloween.
Rules will be explained at the start.
Pre-generated characters are available. Warhammer Fantasty uses a percentile system (so you only roll a d100, or 2 d10's), but I have some spare I can take with me.
System | Warhammer Fantasy (4th edition) |
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Registered Players | 4 (Max 5 Players) |
Introduction to my Call ofCthulhu campaign, going over the basics, the rules and creating characters.
Questions and answers, and others.
System | Call of Cthulhu 7e edition |
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Level | - |
Registered Players | 4 (Max 4 Players) |
♫♪ I am a dwarf and I'm digging a hole
Diggy diggy hole, diggy diggy hole ♫♪
♫♪ Brothers of the mine rejoice!
Swing, swing, swing with me ♫♪
♫♪Raise your pick and raise your voice!
Sing, sing, sing with me ♫♪
♫♪ Down and down into the deep
Who knows what we'll find beneath? ♫♪
♫♪ Diamonds, rubies, gold and more
Hidden in the mountain store ♫♪
♫♪ We do not fear what lies beneath
We can never dig too deep ♫♪
♫♪ To dig and dig makes us free
Come on brothers sing with me! ♫♪
Obviously you are a dwarf.
And you folk dig holes.
It's as simple as that.
Everything beneath the mountains is yours.
To dig up and to treasure.
And you cannot dig too deep.
But is everything truly yours? And can you never ever dig too deep?
The following is applicable for this mini-campaign:
Campaign type (on a scale of 1-low to 9-heavy):
Character:
Equipment:
* befitting a dwarf ≠ unique for dwarves. Many items are not made specially for dwarves, but will still be befitting a dwarven character and are thus very welcome. For example, a +1 weapon may not be unique for dwarves, but a +1 battleaxe or a +1 warhammer fits a dwarf very well.
However, for example dwarves ♫♪ won't fly so high ♫♪. Therefore, Winged Boots or a Broom of Flying would not be befitting a dwarf.
Feel free to be creative though.
Side notes:
System | D&D 5e |
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Level | 4 |
Registered Players | 4 (Max 5 Players) |