Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get up to 5 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
Clearance Level: AUREX-INDIGO
Transmission Code: STRIKEVANE-0913
Date/Time Stamp: [REDACTED]
Unnatural twilight conditions have persisted for over 72 hours along the coastline near Seabridge Cove, disrupting regional power grids, marine navigation systems, and satellite telemetry. Localized atmospheric disturbances suggest sustained photonic interference of unknown origin. Reports of missing persons, environmental fluctuations, and thermal irregularities indicate a complex and escalating threat. Objective is twofold: stabilize the affected area and identify the source of interference. Operatives should expect rugged terrain, unpredictable weather patterns, and potential contact with unknown entities. Mission parameters emphasize speed, sensory acuity, and coordinated field adaptability.
Civilian anxiety is high due to conflicting eyewitness accounts and eerie phenomena—including persistent dusk-level lighting, vanishing reflections, and the occasional appearance of mirror-like figures on the waterline. Local emergency services have been overwhelmed. This mission is classified as high priority due to the potential for widespread panic or environmental destabilization if the interference spreads. Engage with discretion, and ensure minimal exposure of classified assets.
Earthbound
the Flying Dutchman
the Heavenly Heifer
Refraction
RepliCath
ThunderStryke
Wind Up
In Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book superheroes – Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!
Rules are simple and will be explained at the table. You describe your action as if it were presented in a comic book panel, then decide on what action or ability to use, gather your three dice and roll.
For questions, I am available on discord (#Freek_Tv), or send me a PM and I will respond as soon as able.
System | Sentinel Comics: The Roleplaying Game |
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Level | N/A |
Registered Players | 2 (Max 5 Players) |
This is Part 2 of Secrets of Skyhorn Lighthouse. If you did not play last session, that is okay! Roll your character anyway and don't worry, I will catch you up on the story. Read further below for character creation.
Note* if a previous player did not lock in at least 3 days before game time, that spot is free for a new player to take.
The Secrets of Skyhorn Lighthouse is a Nautical/Pirate themed D&D adventure designed for a group of four or five players of 5th-level characters. Written by KELSEY DIONNE and published on DMs Guild.
Everyone is welcome =D
Background
Merchant ships along the coast have come under attack, and some have vanished in strange storms or, as some whisper, at the hands of sea monsters. Trade routes are in turmoil, and rumors speak of a greater danger lurking offshore. You find yourselves aboard The Annabel Lee, bound for the open sea, where survival will depend on your courage, quick thinking, and trust in the crew and its captain. Your voyage leads to the Skyhorn Lighthouse, a beacon vital to all sailors, where a dire threat must be faced before it endangers every ship that sails these waters.
Character Creation
Note on Older Books
Link to my D&D Beyond campaign page, where you can make PCs using my online sources which includes the 24' PHB, and a new Gunslinger Class (pistol not revolver) from Mage Hand Press.
https://www.dndbeyond.com/campaigns/join/69285422909407613
If you have any questions, don't hesitate to PM on here or on Discord @vinfinite.
Thank you.
System | D&D 5e |
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Level | 5 |
Registered Players | 4 (Max 5 Players) |
**Campaign setting**
This campaign setting will take place in the embercore. You're a person that has lived in this horrible place as long as you can remember.
You might have once supported the ideals of the empire or you were always against it.
Maybe you finally had enough or something is forcing you to flee. Maybe some of the ideals still linger in your mind and you have a hard time leaving them behind. Either way somehow you find yourself in a search for something that can change your current situation. You're looking for the resistance. A group that only seems to exist in the hopes and dreams of the people struggling to stay alive. But you've found some clues that it's not just talk amongst the poor. You found out there might actually be a group hiding on the Lost isle. An island that once was alive until the empire cut it off completely.
You gathered your courage and left your life behind in search for the resistance.
System | D&D 5e |
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Level | 9 |
Registered Players | 4 (Max 4 Players) |
A closed homebrew campaign based on mythological Greece. 🏛️
For questions, send me a message on Discord (Savanc/Sander) or PM me.
System | D&D 5e |
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Level | 3 |
Registered Players | 6 (Max 6 Players) |