Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get up to 5 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 2.50 euro.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
The story continues.
| System | D&D 5e |
|---|---|
| Level | 9 |
| Registered Players | 5 (Max 5 Players) |
It began with strangers in brightly colored wagons — music, laughter, and the scent of exotic spices drifting through the air. They called themselves Vistani, travelers from a distant, hidden land. One evening, they camped just outside Daggerford, their firelight casting strange, dancing shadows. Duchess Morwen of Daggerford has invited you to dinner as she discusses with you these strangers. Why are they here? When do they leave?
Going over to investigate your are welcomed as they mean no harm. They have a story to tell, if you listen to their story, they agree to leave Daggerford behind them. So you join arround their dancing flames and listen intently. As the fire dances to picture the story being told.
“A curse has befallen our noble prince, turning him into a tyrant. We alone have the power to leave his domain. We’ve traveled far and wide to find heroes such as yourselves to end our dread lord’s curse and put his troubled soul to rest. Our leader, Madam Eva, knows all. Will you return to Barovia with us and speak with her?”
They also hand you a sealed letter — the beginning of a journey that may end in glory… or death.
Welcome to Curse of Strahd, a gothic horror Dungeons & Dragons campaign hosted at GameForce Eindhoven. Step into a land where the sun no longer rises, where werewolves howl in the woods, and the vampire lord watches from his castle high above.
You are not just invited.
You are expected.
| System | D&D 5e |
|---|---|
| Level | 5 |
| Registered Players | 5 (Max 5 Players) |
You are part of a group of brave Loxodon adventurers. Proud, noble and just! βοΈ
You are heroes. Renowned adventurers. Slayers of beasts, delvers of ancient ruins, wielders of magic and steel. β¨π‘οΈ Your names —at least in certain taverns on certain nights— have been spoken with admiration. πΆ
You have faced cultists beneath moonlit ruins. π» You have braved forest trolls and hags and returned with valour and tales. π§ Some of you still carry scars from battles that bards will absolutely exaggerate later.
And yet…
Today you find yourselves standing in front of a small, slightly crooked storefront with a hand-painted sign gently creaking in the wind.
Despite the glory, tales and valour do not pay the bills. πΈ
You needed a quest with treasure. π° Maybe a well-paying task. βοΈ Or, even ... a ..."job"... π€’
The owner, a flustered but grateful halfling artisan named Corin Plea, has been called away urgently due to a family emergency in a neighboring town. In a moment of hurried desperation —and after recognizing you as capable-looking individuals— she made you an offer:
For a modest sum of gold… and store credit, you simply need to watch the shop for the day.
No monsters to slay. π
No dungeons to delve into. ποΈ
No ancient curses to best. π±
Just customers. πͺπͺ
How hard could it possibly be?
DM note: This won't be a boring session of playing shop. π
Expect some mystery, combat, discovery, shananigans, and yes some role-playing too.
The following is applicable when making a character:
Side notes:
| System | D&D 5e |
|---|---|
| Level | 4 |
| Registered Players | 5 (Max 5 Players) |