Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
Ok guys, welcome to CROWN and SKULL! Thanks for joining the mayhem! This game uses a D20 for skills, there are no character stats or hit points, which is kinda crazy, and no attack rolls! Before you flip the table, this game is very similar to Dungeons and Dragons but is designed to get you rolling more math rocks and having those rolls result in more roleplay opportunities in combat.
I'm looking for players who want to try something new with me and want to work together as a team to take on an adventure. This is a generative game, so I will be just as surprised by the story as you! π±
This may be two sessions if need be because we will do character creation together at the start.
System | Crown & Skull |
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Registered Players | 5 (Max 5 Players) |
Who knows what will happen in the cold and scary place of Icewind Dale?
System | D&D 5e |
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Level | 3 |
Registered Players | 5 (Max 5 Players) |
The story continues.
System | D&D 5e |
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Level | 8 |
Registered Players | 6 (Max 6 Players) |
Niks bijzonders, niks geks, gewoon een kwaadaardige draak die verslagen moet worden.
Lukt het jou en je party om de draak in zijn lair te verslaan?
Gezien het level wordt aangeraden dat je ervaring hebt met dnd.
Hoe maak je je character?:
level 13
standard array of point buy
average hp
alle officiële dnd boeken zijn toegestaan
System | D&D 5e |
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Level | 13 |
Registered Players | 5 (Max 5 Players) |
We've played as bards (two adventures), birds, bearded people, bastards and biohazardous avatars of gods. And also took a trip to some boneyards and played things backwards (two adventures).
And now it's time to face your worst fear in "Oops! All Boggarts! π±"
Most adventurers are content with letting events lead them to wherever they happen to lead them. Your group are not most adventurers; you have ambition! You want to become the best adventurer party in the world. Therefore, you don't seek get-rich-quick quests, but instead you live up to your motto: "Growth is the greatest treasure." π±π
Recently, you have learned of a dungeon that has been ignored by most adventurers, yet visited by many ambitious adventurers. You ask yourselves the questions "Why?", "How come adventurers still go there if others went before them? (Why) didn't they take the loot?" π€ and "What are the rewards?" πππ
You end up being so intrigued that you just have to visit it! π§π°
The following is applicable when making a character:
Side notes:
System | D&D 5e |
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Level | 4 |
Registered Players | 5 (Max 5 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
This is a hop-on hop-off campaign. Meaning that every time we play it can be a different party furthering the story. It's on a first come, first serve basis. Therefore I cannot promise anyone a seat on the table.
I will anounce after every session when the next table will be scheduled.
Any information of the campaign so far can be found here: https://wbtwl.burnacid.com/
You have been to the carnaval before as a young child. You have lost something the last time you visted. What that is, is randomly decided the first time you play (or by contacting me on discord). You have come to the carnaval again and end up into this adventure (depending on how far we are ofcourse)
Rules for making your character:
System | D&D 5e |
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Level | 6 |
Registered Players | 5 (Max 5 Players) |