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D&D / TTRPG One-Shots

Thursday, 15 June 2023 @ 19:30

Location: Visserstraat 18-A, 5612 BT Eindhoven

Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.

Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)

Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.

Please check out our socials for more information about the D&D and TTRPG One-Shots

Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/

Discord: https://discord.gg/QxjjqWa7RH

Homebrew Campaign - session 26

Sven/Seven
Game Master
Game table
Game table

The story continues.

This is a private table and can't be registered for. Please contact the Game Master if you like to know more.
System D&D 5e
Level 7
Registered Players 5 (Max 5 Players)

Welcome to the jungle

Ilse [she/they]
Game Master
Game table
Game table

You are a group of adventurers that have been working together for a long time and work for a well known adventure guild.

The quest that you just completed was in the middle of the jungle. You were on your way back to the city, but during the trip back the tour guide was violently killed by a giant spider. You ran away as fast as you could from the giant spider, because you could hear more coming your way. Because you lost the tour guide, you are now lost in the jungle. Trying to find your way back, you stumble upon a clearing bustling with creatures and beings.

The following is applied for the oneshot:
- All official content is allowed
- No homebrew
- No Unearth Arcana
- For ability score use Standard Array or Point Buy
- Custom Lineage / Races etc from Tasha's are allowed

Small disclaimer: I am a first time DM, so the main goal is for everyone to have fun!

System D&D 5e
Level 3
Registered Players 5 (Max 5 Players)

The Ghost Kids defend their stronghold!

Miguel (he/him)
Game Master
Game table
Game table

Well, it seems you cannot you cannot just make an stronghold without ruffle some feathers, or in this case scales. After the session of building their new stronghold, the Ghost Kids were approached by multiple factions, and one of them was a sect of the Cult of the Dragon. Since the Ghost Kids refused to pay tribute to the Coronel Aureliano Buendia, the mighty red dragon is going by himself to try to show a lesson to what he sees as his new tenants. Fire, danger, and (knowing the Ghost Kids) quite a bit of chaos, is to be expected.

-This session doesn't have to be just a deadly combat. It can be also role playing based. All depends on the players approach.

-Yet it can be deadly, so player discretion is advised.

-For character creation you can use point buy, you start with 400gp, and you get to add a free feat!

-All official content is allowed, yet Unearth Arcana is not allowed, unless it is the newest release of One DnD.

-Your character forms past of the Ghost Kids for over a year. Your character works well with his party and must have a strong motivation to be in the adventure.

-If you send me a +150 word backstory in which you show the motivation of the character and what do they care about, you get to pick an uncommon magic item to start. 

-If you have used another character of the Ghost Kids, you can bring them back with all the gold and magic items that they have gathered so far.

 

 

System D&D 5e
Level 4
Registered Players 6 (Max 6 Players)
Game table
Game table

A group of adventurers find themselves an extraordinary opportunity. Whispers of a thrilling heist have reached their ears, promising a substantial reward in exchange for a valuable artifact—they are tasked to steal the crown of the king. Word travels underground and not very long after the party meets up with their employer who wishes not to reveal their identity. The task ahead is simple: The king's crown in exchange for 2000 gp. They simply need to infiltrate the well guarded castle and steal the crown worn by the king. 

  • All official content is allowed
  • No homebrew
  • No Unearth Arcana
  • For ability score use Standard Array or Point Buy
  • Custom Lineage / Races etc from Tasha's are allowed
    *For any and all questions feel free to shoot me a message on here or discord! (Username ligning#4792)
System D&D 5e
Level 4
Registered Players 5 (Max 5 Players)

legacy of the crystal shard #1

MartinR
Game Master
Game table
Game table

The people of Icewind Dale have long stood against the perils of the North. For most of these folk, the events that shook the region a hundred years ago are now distant memories. But what was defeated was not destroyed, and the sinister influence of the Crystal Shard, Crenshinibon, has now wormed its way into the very land of Icewind Dale. As evil forces converge on Ten Towns, the people of the North face their greatest trial yet. Fortunately, they won’t have to face it alone. 

 

Legacy of the crystal shard is a mini campaign for level 1-3 set in Icewind Dale, it is a prequel to the 5e adventure "Rime of the Frostmaiden". There are multiple threats facing the Ten Towns of Icewind dale, and your adventuring group doesn't have the 10 heroes you would need to be in 10 places at the same time. So you will have to make hard choices in regards to which town to help first.

You start out as a caravan guard, but will quickly become involved in politics, exploring dangerous areas and fighting horrible ice monsters.

The rules for character creation are::
- All official content is allowed
- No homebrew
- No Unearth Arcana
- For ability score use Standard Array or Point Buy
- Custom Lineage / Races etc from Tasha's are allowed

 

For your character background: come up with a reason why you would go to a relative isolated region, and why you would want to protect it. Do consider that you start out as a hired guard for a caravan.

System D&D 5e
Level 1
Registered Players 5 (Max 6 Players)

Campaign: Wild Beyond the Witchlight #22

Stefan Lenders
Game Master
Game table
Game table

The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.

“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”

“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”

As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.

The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.

This is a private table and can't be registered for. Please contact the Game Master if you like to know more.
System D&D 5e
Level 8
Registered Players 5 (Max 5 Players)