*English below*
Elke donderdag avond organiseren wij onze One Shots evenement. One Shots zijn D&D of andere TTRPG avonturen speelbaar op één avond.
Wekelijks bieden steeds 4 GM's hun D&D of andere TTRPG avonturen aan, van diverse spelsystemen en speel niveaus. Je hoeft geen ervaring te hebben met roleplaying voor de beginners tafels, maar bij een hoger level is dat wel erg handig.
Entre voor de speelruimte is 3.50 euro + 1.50 euro aan consumptie tegoed.
Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 4 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
A string of curious murders has rocked the city. With the investigators stumped, the mayor herself has your party, with your variable talents, brought in to help solve the mystery. Mekno, the main investigator, has this to say:
"Ain't never seen anything like it before. There's no pattern, nothing in common between all the victims. Should have been simple, cut and dry from the start. We only noticed it when we went to pick them up. Their tongue, stomach, insides, hell, even their eyes -- all of it turned into crystal.
The only thing missing were their hearts."
This adventure has been run at Gameforce before by another GM. Keep this in mind when signing up, in case you were at their table last time!
• This game is a mystery adventure, and leans more heavily on roleplay than other adventures
• This game will be run in English
• This is a 5th Level Adventure
• Players are able to pick one Uncommon Magical Item for the game
• If making your own characters, kindly use Standard Array or Point Buy, and Average HP
• All 5e rulebooks for character creation are allowed, including Tasha's lineages and optional class features
• Ready to play 5th level characters will be available upon request (please message me ahead of time on the Gameforce Discord [Ged#0503] or through DMs on here).
System | D&D 5e |
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Level | 5 |
Registered Players | 3 (Max 5 Players) |
For centuries, the great windmill blew the darkness from these woods, working as a filter to sweep the land of wicked spirits. Ever since the magical orb that powers the windmill went missing, evil has reigned over the once peaceful hollow. Can you find the orb and repair the windmill? Or will you fall victim to the cursed forest and the fiends that lie within?
For questions: Hopper#9962, on discord.
System | D&D 5e |
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Level | 4 |
Registered Players | 5 (Max 5 Players) |
Business or pleasure? Both!
Piruuu, the owner of the magic shop in Saltmarsh, has hired the services of your successful guild, the Ghost Kids. Her friend and associate, a dwarf called Guillermo, disappeared on a trip to a spa located deep on the woods, built on top of a magical lake. The spa is known for the healing properties of its waters and it is visited by all kinds of people from the Sword Coast. Piruuu has offered to each member of your team an uncommon magic item of your choice, and 20% discount on her store, if you find Guillermo and bring him back.
-All official content is allowed.
-No homebrew allowed.
-The Unearthed Arcana of DnD One is allowed, but give me a heads up beforehand.
-Your character has worked with the Ghost Kids for at least a year and have made a good friendship with the people joining the mission. Your characters are a good pre-stablished team.
-Players that have participated in any other of the adventures I have ran in the store are invited to use a previous character, with the magic items and gold they have collected so far.
-Your character has been in Saltmarsh 2 weeks since their last adventure, so you PM me to ask for downtime activities your character could to do before the game. You would tell me what is your PC doing and we can make a fun skill check to see the outcome!
-If you are starting new in the guild, on top of the usual starting equipment, the Ghost Kids gave you 400gp, so you can equipt yourself with anything that you want to buy for the mission. You can make your shopping calculations on your own by using the prices of adventuring gear from the PHB. If you desire to buy magic items, PM me to check the prices Piruuu has for you.
-For stats you may use standard array or point buy.
-You get a free feat in character creation! (unless you are using DnD one character creation, since it already gives a free feat).
-I made a campaign on DnD Beyond for the adventures of the Ghost Kids, so players can make their characters there. It is optional, but it helps me a lot to be familiar to your character to tailor the adventure around it.
-If you have any question, do not hesitate to PMing here or in Discord (username Eo)
System | D&D 5e |
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Level | 4 |
Registered Players | 4 (Max 4 Players) |
Dragon's Rest is a cloister on Stormwreck Isle where people come to seek peace and enlightment. The reasons for coming here are varied, but you will soon find something in common with the others who came here: you hear about the problems facing Stormwreck Isle, and decide to help turn Dragon's Rest back to the peaceful and quite state it is supposed to be in.
This adventure is a (small) campaign from the new starter set, so character sheets can be provided in case you didn't make your own character. If you do make your own character, use the following rules:
-All official content is allowed (including Tasha's).
-No homebrew allowed.
-For the stats you can use either point buy or the standard array.
- Make sure to come up with a reason for why you are looking to go to Dragon's Rest
System | D&D 5e |
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Level | 1 |
Registered Players | 5 (Max 6 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
System | D&D 5e |
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Level | 5 |
Registered Players | 4 (Max 4 Players) |
The story continues.
System | D&D 5e |
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Level | 7 |
Registered Players | 3 (Max 3 Players) |