Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get up to 5 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
**Campaign setting**
This campaign setting will take place in the embercore. You're a person that has lived in this horrible place as long as you can remember.
You might have once supported the ideals of the empire or you were always against it.
Maybe you finally had enough or something is forcing you to flee. Maybe some of the ideals still linger in your mind and you have a hard time leaving them behind. Either way somehow you find yourself in a search for something that can change your current situation. You're looking for the resistance. A group that only seems to exist in the hopes and dreams of the people struggling to stay alive. But you've found some clues that it's not just talk amongst the poor. You found out there might actually be a group hiding on the Lost isle. An island that once was alive until the empire cut it off completely.
You gathered your courage and left your life behind in search for the resistance.
System | D&D 5e |
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Level | 8 |
Registered Players | 6 (Max 6 Players) |
Daggerheart is a new epic fantasy tabletop roleplaying game from Darrington Press (Critical Role), built on an innovative Duality Dice (2d12) system where every roll balances Hope and Fear to shape your narrative. Players gain Hope to power abilities, while the GM gains Fear to introduce dynamic complications. With a unique card system bringing your character's capabilities to life, Daggerheart fosters collaborative worldbuilding and story-first mechanics, ensuring every choice matters in your adventure.
Royal decree. Cryptic delivery. Transport a vital, unrevealed cargo to the enigmatic Whitefire Arcanist in Hush-- a small village within the ancient forest of Sablewood. The crate is large, heavy and sealed with magic. You’ve been given a map and a carriage, and the promise of reward upon your arrival.. The forest itself seems to watch your every move, and not all its inhabitants are friendly. Will your party survive its wild secrets and deliver the hidden truth before it's too late?
System | Daggerheart |
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Level | 1 |
Registered Players | 4 (Max 4 Players) |
Clearance Level: BRAVO-YELLOW
Transmission Code: HERMES-0714
Date/Time Stamp: [REDACTED]
A dormant string of Cold War-era financial code has reactivated within servers deep inside the Wall Street infrastructure. The code's activation appears to be tied to a mysterious signal originating from an abandoned arcade, The Odds & Ends Arcade, located in [REDACTED]. The arcade ceased operations more than two decades ago, but recent surveillance data has recorded electrical surges and unauthorized digital signals coming from the building, triggering dormant financial protocols capable of disrupting global trade algorithms.
Initial forensics suggest that the virus has evolved beyond its original design, displaying signs of autonomy or manipulation by an external intelligence. Several unauthorized pings have been traced back to the arcade, indicating that the systems within the building may now be actively broadcasting these anomalous signals, making the situation more unpredictable than originally assessed.
The arcade's mysterious reactivation, and the presence of this rogue code pose a significant risk to global economic stability. Immediate deployment of a strike team is required to investigate the source of the signal, assess its true capabilities, and contain any threats arising from the digital and potentially physical consequences of this reactivation.
ARC
Refraction
RepliCath
Snake Eye
Thumbnail
ThunderStryke
Wind Up
In Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book superheroes – Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!
Rules are simple and will be explained at the table. You describe your action as if it were presented in a comic book panel, then decide on what action or ability to use, gather your three dice and roll.
For questions, I am available on discord (#Freek_Tv), or send me a PM and I will respond as soon as able.
System | Sentinel Comics: The Roleplaying Game |
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Level | N/A |
Registered Players | 1 (Max 5 Players) |
You were just minding you own business in this beautiful old antique shop called “Trinkets”. Just casually browsing through the artifacts that the old shopkeeper has collected over the years. Not really looking for anything specific. Minding your own business just as the other shoppers are doing, when suddenly a surge of energy envelops you and everyone in the surrounding area.
Disoriented you awaken in a place that you have never seen before and as far as you know you are completely alone. The air around you smells like meatballs and cranberry sauce and your surroundings are eerily quiet. Where are you? How did you end up in this place? But more importantly how will you get out?
What you can expect:
Roleplay - 5/10
Exploration - 8/10
Combat - 7/10
Puzzels solving - 7/10
The following is applied for this oneshot:
System | D&D 5e |
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Level | 4 |
Registered Players | 5 (Max 5 Players) |
A closed homebrew campaign based on mythological Greece. 🏛️
For questions, send me a message on Discord (Savanc/Sander) or PM me.
System | D&D 5e |
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Level | 2 |
Registered Players | 6 (Max 6 Players) |