Every Thursday evening we host a One-Shot event. One-Shots are D&D or other TTRPG adventures that are played in a single session.
Weekly we try to get 5 a 6 GM's to run a table in D&D or other TTRPG rulesets and at different playing levels. It really doesn't matter if you are a beginner or expert player. All people are welcome. Our tables run in dutch and/or english (as we have a big expat community in the region in and around Eindhoven.)
Entrance fee for playing is 3.50 euro + 1.50 euro for consumption credit.
Please check out our socials for more information about the D&D and TTRPG One-Shots
Facebook: https://www.facebook.com/groups/dndgameforceeindhoven/
Discord: https://discord.gg/QxjjqWa7RH
The rumors are true. Last week, a tribe of lizardfolk refugees brought what we all feared. A legion of a sea empire called the Fifth Republic, a civilization of merfolk colonizers from the Sea of Monsters, has taken a stronghold close to the east coast of Nomansland. They are planning an invasion on the main land and soon they will conquer every settlement in the coast and destroy anyone who opposes their rule. The different settlements from the east coast have banded together to create a force to launch a preemptive attack on the merfolk before enemy reinforcements arrive from deep in the sea. Nevertheless, their stronghold, a religious building from the lizardfolk, is well protected for attacks of this type. That's were you come in. The Council of Saltmarsh is hired you for a secret mission that will save thousands of lives. The plan is simple: infiltrate the base hours before the attack, sabotage all that you can, kill as many as you can, and if you assassinate their leader, Hugo Frias, you could end this invasion in one go. Needless to say, if you survive, each member of this team will be rewarded deeply for your services. That said, the final reward will depend heavily of your results, which will influence how many lifes will be lost in battle. Are you brave enough to do the impossible?
-All official content is allowed, including Tasha's.
-No homebrew allowed.
-We try out One DnD play testing, yet using those rules for character creation are optional.
-You get a free feat at character creation.
-You have been part of the Ghost Kids for over a year. Your character cares for them and works well in their team.
-This session will rely heavily in combat, and character death is on the table. TPK is a real possibility.
-The Ghost Kids is a west marching style campaign. You are invited to comeback with your character, including their gold and magic items.
-If you bring a new character, you can add 400gp to your starting equipment. Also, if you send me a backstory with more than 150 words, you can start with an uncommon magic item of your choosing (DM has to aprove tho before the session).
-Your PC has two weeks of downtime before the attack. You can text me in private to see what they were up to.
-PM in Discord (Eo) to talk about your character if you want. I would love to know about them beforehand.
System | D&D 5e |
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Level | 4 |
Registered Players | 5 (Max 5 Players) |
In the Ironsworn tabletop RPG, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands.
Others live out their lives hardly venturing beyond the walls of their village or steading, but you are different. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
Ironsworn is a PbtA-style game (similar to Monster of the Week) that puts great emphasis on the narrative and on improvisation. It is a true collaborative storytelling experience where we will all (not just the GM) contribute to worldbuilding and the story.
Some other key elements:
For any questions feel free to reach out to me on Discord (MaxFiction#6924)!
System | Ironsworn |
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Registered Players | 4 (Max 4 Players) |
Good news!
You are finally invited at the masked ball at the estate of Duchess Saidra d’Honaire! This is your ticket to high society!
But it is a little scary too. Will you fit in?
And there is this strange assignment that you were given yesterday: a woman, - named Radaga - went missing.
You were tasked to find her...
* All my tables are beginner friendly. Always!
* For the more experienced players: only use the official things. Points buy, etc.
* If there are non-dutch people, the table will be in English.
* My primary goal is to create a fun evening for ALL players involved.
Come and join! (And don't forget to take your masks with you.)
System | D&D 5e |
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Level | 3 |
Registered Players | 4 (Max 4 Players) |
A quiet ride on a boat turned hostile after a group of red cloaked assailants attacked your boat on its way to the south side of the penitula of Chult. You, the heroes of baldur bravely fought off the red robed mennace and claimed their boat as your own. shortly after you reached your destination and laid anchor off the coast.
Landing your rowboats on shore you step on to a baren wasteland, in the distance you see mountain ridges and active vulcanos spewing smoke and ash in to the sky.
In the middle you see and opening leading in to the jungle, in this direction awaits your destination of Omu. Omu is an abandoned city, but rumors speak of the Deaths curse originating from this place.
An abandoned city, nothing can be there right? its been like that for over 200 years, surely there is nothing looming there with evil intent? right...?
On your way there you have met a few note worthy characters:
- Drufi the ice giant and his two giant frost wolves, in search for Artus Cimber who currently is the current owner of a ring that is said to belong to the frost giants.
- Artus Cimber the human, wearer of the frost ring and current companion of your party. He has promised to aid the party in their search for the Soul Monger,
a device that is said to cause the Deaths Curse. In return he wants the party to help him with getting rid of the ring which he thinks is cursed.
- A rumor of red robed mages that were doing shady business around the albani basin close to where you party is currently traveling.
- Mention of a ziggurat west of the Mbala spires where a sage naga is suppost to take refuge, according to Artus she'll be able to help with the cursed ring in his possesion and may knows more asbout the death curse...
- Valindra has given you the location of 2 places of interest, the ruined city of Omu and the den of a dragon. she hasnt given more information about what kind of dragon lurks in the den.
Further information about previous sessions i will give at the table when we play.
For this campaign:
- You are currently level 7
- All official content allowed
- All races apart from Yuan-Ti pure bloods (for story purposes)
- No unearthed arcana
- HP is fixed
- Either point buy or standard array is allowed for stats
For any questions reach out to me on discord OPtinnus#3741
System | D&D 5e |
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Level | 7 |
Registered Players | 6 (Max 6 Players) |
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
System | D&D 5e |
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Level | 6 |
Registered Players | 4 (Max 4 Players) |
Phandalin is a mining town that has seen a lot of trouble in its past. History seems to repeat itself, since a lot of problems are (re-)emerging. You and your adventuring group, who were looking for new adventures and people to help, have decided that helping out Phandalin is the next step in your adventure. Perhaps you can figure out why all of a sudden Phandalin and the surrounding regions are getting such problems.
This campaign is the second session of the campaign which combines the two starter sets of Lost mines of phandelver + Dragon of Icespire Peak. So it is ideal for new and beginner players. More experienced players can join the table, but preferably only if there are no other seats at other tables.
recap (spoilers):
The adventuring group accepted a quest from a dwarf (Gundren) to bring supplies to Phandalin. Gundren went ahead since he had some administrative stuff he needed to do in Phandalin. When the adventuring group left the next day, they eventually encountered the horse of Gundren. They were soon ambushed by goblins, but survived. Tracking their footsteps, they found the cave where goblin bandits live.
They tried to quietly knock out the guards, but one of them managed to raise the alarm before being shot dead. The adventuring group managed to escape to Phandalin with the other goblin that they knocked unconscious. Now in Phandalin, they gave the goblin to the townmaster to be locked up and interrogated. The townmaster also has some other problems that he needs help with. With the party intent on saving the dwarf, they are now resting in an inn, looking to find a way to rescue the dwarf successfully.
end recap
For character creation: If you want me to create a character for you, then send me the race/class and a (small) background story and I will create a character based on that description. If you want to make your own character, use the rules below:
-All official content is allowed (including Tasha's).
-No homebrew allowed.
-For the stats you can use either point buy or the standard array.
- Besides the default standard gear, Your character can take either 1 (non-magical) adventuring gear (you can find a list of what you can pick from here: http://dnd5e.wikidot.com/adventuring-gear#toc1 ), or 1x the material components of a spell which cost money, with them.
System | D&D 5e |
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Level | 1 |
Registered Players | 6 (Max 6 Players) |